This article pertains to a subject that is not yet released in the Global server of Arknights. |
“ | Reduce the target's basic stats as an increase to own stats. The target's reduced stats and own increased stats cannot exceed a certain limit (only the strongest effect of this type applies for each stat). | ” |
—In-game tip (unofficial translation) |
Steal is a debuff in Arknights, introduced alongside Episode 12.
Overview[]
Only enemies can be inflicted with Steal, where they have one of their attributes reduced by a certain amount while the friendly unit inflicting it will have the corresponding attribute increased by the same amount, but cannot exceed a certain amount if the Steal effect can be stacked.
Multiple instances of Steal are mutually exclusive on a given attribute; the highest effect takes precedence over the others.
Sources[]
Operator | Skill/talent | Range/target | Value |
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![]() Darkness in Night |
On attack while active, lasts until the skill ends or Ines leave the field |
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Shadow Weave | When damaging an enemy for the first time, lasts until the enemy is defeated or Ines leave the field |
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Pure Water is Life | When Flowing Shape copies a melee operator, on attack, lasts until cap is reached |
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