“ | Unable to move, block, attack, or use skills. | ” |
—In-game tip |
Stun is an Abnormal Status in Arknights.
Contents
Effect
A stunned unit is indicated by a "dizzy" effect above them, with Operators and certain enemies (notably Mephisto and W) having a special animation used when they are stunned. In this state, the unit will become unable to perform any actions, be it attacking, moving, or using skills. Friendly units that are stunned may still be retreated.
One should watch out if a friendly unit is stunned, as they will become unable to block enemies. This can be dangerous if the said friendly are frontline Operators, as this will allow enemies to move past them.
Sources
Against enemies
Operators
Operator | Source | Range/Target | Duration |
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Drug Cocktail Administration (talent) | Attack (randomly) | 0.6 ~ 1 second(s) | |
Precise Strike (talent) | Attack (with a 25% (+3%) chance, only against enemies outside the normal attack range) | 2 seconds | |
Auxiliary Equipment (talent) | Within attack range, AoE | 3/4 seconds | |
![]() Guardian Obelisk |
Sand Obelisk deployment
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![]() Blade Swap |
Up to 5 enemies
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![]() Flash Shield |
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![]() Shield Bash |
Blocked enemies |
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![]() Sheathed Strike |
Attack (when charged) |
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![]() Chi Xiao - Shadowless |
Last hit
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![]() Synchronized Attack |
Attack, both Click herself and her Drone (with a 20% ~ 27% chance while active)
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![]() Binding Chains |
Up to 2/3 enemies
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![]() Magnetic Hammer |
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![]() Menacing Slash |
Blocked enemy | Menacing Slash's remaining duration | |
![]() "Pinus Sylvestris" |
Applied twice
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0.5 seconds | |
![]() Trap Deployment |
Welcome Mat trigger |
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![]() Counter EMP |
Only works on drones
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Frying Pan Specialist (talent) | Attack (with a 10%/15% chance) | 0.5/1 second(s) | |
Non-Damaging Restructuring (talent) | When Mon3tr is knocked out (not retreated)
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3 (+0.5) seconds | |
![]() Counter Arc |
Attack (with a 10% ~ 25% chance while active) to up to 3/4 enemies | 1 second | |
![]() Toxic Overload |
Attack (while active) |
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![]() Binding Shock |
Attack (with a 30% chance while active) |
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![]() Moon in the Water |
Attack (while active)
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![]() Lock of Shattered Time |
All enemies within attack range |
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Unexpected Strike (talent) | Attack (after not attacking for 4 seconds) | 3/4 seconds | |
![]() Crag Splitter |
Attack (with a 30% chance when charged)
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![]() Bloodline of Desecrated Earth |
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After the first phase ends
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![]() Blazing Sun's Obeisance |
Blazing Sun deployment
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3 seconds | |
Brave the Darkness (talent) | When deployed
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![]() Night Raid |
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![]() Nociceptor Inhibition |
Attack (with a 20% chance while active) |
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![]() "As You Wish" |
Tactical Equipment deployment
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![]() Skull Breaker |
Attack (with a 40% chance while active) |
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![]() Fire of Heaven |
Attack (while active) |
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![]() Sword Rain |
Applied twice
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![]() Gavial's Protection Plan |
Attack (randomly, with a 50% ~ 100% chance while active)
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![]() King of Heart |
Within attack range, AoE |
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![]() Jack in the Box |
Front Toward Enemy detonation |
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![]() D12 |
Up to 3/4 enemies within attack range, AoE |
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![]() Barrel Burst |
Attack (when charged) |
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Objects
- Imprisonment Devices stun enemies in its AoE for 2 seconds.
- Mr. Booms' Ill Temper stun enemies in the adjacent tiles for 12 seconds.
- Pulse Defense Modules on Multivariate Cooperation stuns enemies in its lower part's AoE for 7 seconds.
- Stun Generators' EMP Blast stun enemies in the surrounding tiles for 7 seconds (15 seconds for those in Pyrite Gorge).
Against friendlies
Operators
Operator | Source | Range/Target | Duration |
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![]() Spirit Burst |
Self | 10 seconds after Spirit Burst expires | |
![]() High-Voltage Current |
After High-Voltage Current expires
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![]() Genesis |
Only if Genesis fails (50% chance, all friendlies within range)
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5 seconds | |
Safe Landing (talent) | Self | 10 seconds after deployment | |
![]() Focus Overload |
10 seconds after Focus Overload expires | ||
![]() Iron Will |
5 seconds after Iron Will expires | ||
![]() Destiny |
After Destiny expires
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![]() Counter Arc |
5 seconds after Counter Arc expires | ||
![]() Panoramic Overload |
All deployed Buggy Cams | 5 seconds after Panoramic Overload expires | |
![]() Bone Fracture |
Self | 10 seconds after Bone Fracture expires |
Enemies
Enemy | Method | Duration |
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Every three attacks | 7 seconds | |
Every four attacks | ||
Every three attacks | 5 seconds | |
15 seconds | ||
Death explosion (AoE, 3 tiles) |
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Boulder attack (range 2.5 tiles, 13 seconds cooldown) | 25 seconds | |
Every four attacks (up to 2 targets) | 3 seconds | |
Exsanguination (global range, 10/15 seconds cooldown) | 10 seconds |
- The Lost Colossus will never use the boulder attack against stunned friendly units.
Other
- When Nervous Impairment procs, the victim will be stunned for 10 seconds.
Interactions
Operator | Skill/Talent | Notes |
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![]() Assault Tactics |
Ash's attacks while Assault Tactics is active deals 150% ~ 250% damage against stunned enemies. | |
Shielded Shooting (talent) | Blitz attacks stunned enemies over the others and his ATK is increased to 130% ~ 160% (+5%) against stunned enemies, which is multiplied by 1.2× ~ 1.5× while ![]() | |
Insult to Injury (talent) | Stunned enemies within W's attack range takes +18% (+3%) Physical damage. |
Trivia
- There are actually two flags in the game for the Stun status effect. The one in use in majority is the traditional "STUNNED" flag. There exists, however, an unused "STUNNED_NO_AMPLIFY_DAMAGE" flag which has the effect of traditional stun but does not apply the aforementioned damage amplifications in the Interactions section.