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An avatar of Sui's true form manifested by the black goblet made by the Second Brother, named "Sui-Xiang" (lit. "Yearsface", but in this context means "Avatar of Sui"), acts as the main boss of Invitation to Wine.

Description

The shadow of the bestial Sui, towering and venerable. It casts its lazy gaze upon the mortal realm, and in the blink of an eye a thousand years have come and gone. With the millennium passing like a dream, it is uncertain whether it is feeling anger or bitterness.

Reduces damage taken from above and below; When defeated during its Stage 1 or 2 form, after a period of time, the unit takes its next form and reappears a certain distance to the right; [Faraway Mountains' Thunderclap] Deals continuous Arts damage to units within cross areas around three ranged units; [Heavensfall] Deals Physical damage twice to melee units and additionally inflicts continuous Arts damage that slowly increases over time (can be resisted); [Omnidirectional Breath] Inflicts continuous damage to a large area to the right and renders the tiles no longer available for deployment; Operators in the left side of the target area can reduce damage taken by allied units to the right and mitigate damage to the tiles.

Overview[]

Taking up an enormous area of 4×5 tiles, this avatar of Sui boasts towering HP, ATK, and decent defenses along with dangerous abilities that was more than enough to make up for His inability to move on His own.

  • Unlike other bosses, Sui has a special HP meter that will be shown at the top of the HUD whenever He is present.
  • Sui initially spawns as an orb-like vessel named Dantian on a specific tile of the map, which is invulnerable but cannot do anything. 20 Wisps will spawn from the map's Protection Objectives and attempt to move towards the Dantian; upon coming into contact with it, the Wisp will be "absorbed" and increase Sui's maximum HP by 5% of the base value (visually identified as parts of His HP meter turning bright red). If all 20 Wisps are absorbed, Sui will essentially have His HP doubled.
    • 2 seconds after all Wisps are defeated or absorbed, Sui will materialize Himself, at which all tiles that He would occupy are turned into brown tiles which cannot be deployed upon; any friendly units on the said tiles will be instantly knocked out, even if their HP cannot be reduced below a certain amount. Sui will also be invulnerable for 4 seconds after He materializes.
  • Sui's attacks have a global range and prioritize attacking the melee units closest to Him.
    • Note that distance from Sui is determined relative to the bottom-middle tile of His tile area.
  • Any damage taken by Sui from units that are above or below Him is halved.
  • Faraway Mountains' Thunderclap: Sui calls down lightning bolts on up to three friendly units anywhere on the map (prioritizing ranged units closest to Him), dealing Arts damage equal to 13% of His ATK every 1.5 seconds to the targets and units adjacent to them for 15 seconds. Faraway Mountains' Thunderclap will be used 10 seconds from when Sui materializes Himself and every 18 seconds after.
  • When His HP reaches 0, Sui will vanish and spawn the next wave of enemies. Once all of the enemies are defeated, Sui's Dantian phase (see above) will be repeated at a new position closer to the Protection Objective before entering the second phase, gaining the following properties:
    • HP, ATK, and DEF changed to 75000, 1500, and 500, respectively. At Level 1, His HP and RES are changed to 85000 and 40, respectively.
    • The damage reduction against units above/below Him is increased to 80%.
    • Faraway Mountains' Thunderclap now has a cooldown of 25 seconds.
    • Heavensfall: Sui strikes a target anywhere on the map with His sword-like tail (prioritizing melee units closest to Him), dealing Physical damage equal to 130% of His ATK twice and inflicting a Negative Status which causes the target to take Arts damage equal to 10% of His ATK every second over 15 seconds, which increases further by 10% every 2 instances of damage. Heavensfall has a cooldown of 5 seconds from when Sui enters His second phase and every 20 seconds after.
  • When His HP reaches 0 in the second phase, Sui will vanish again and spawn the last wave of enemies. Once all of the enemies in the last wave are defeated, Sui will repeat the Dantian phase (see above) at another closer position before entering the third phase, gaining the following properties:
    • HP and ATK changed to 95000 and 1600, respectively. At Level 1, His HP, ATK, and RES are changed to 100000, 1700, and 35, respectively.
    • Sui's regular attacks can now hit up to two targets at once.
    • Faraway Mountains' Thunderclap now has a cooldown of 30 seconds.
    • Heavensfall's damage is reduced to 120% ATK, but the damage now increases by 15% (20% at Level 1) every 3 instances of damage. At Level 1, the duration is also lowered to 12 seconds.
    • Omnidirectional Breath: Sui charges up and fires horizontal beams down every row to His right for 5 seconds, dealing both Physical and Arts damage per second equal to 35% of His ATK to the first friendly unit in each row and scorching unoccupied tiles, preventing friendly units from being deployed there for the rest of the operation. While the first friendly in each row takes full damage from Omnidirectional Breath, they will also protect the rest of the row behind them, reducing the damage taken by friendlies to 15% ATK and preventing unoccupied tiles from being scorched. Omnidirectional Breath will be used 10 seconds after Sui enters the third phase and every 60 seconds after; the cooldown is shown as a purple meter below Sui's HP meter.
    • Wisps will continue spawning in the third phase, but instead of increasing Sui's HP, they will now reduce Omnidirectional Breath's cooldown by 3 seconds (2 seconds at Level 1) if they come into contact with Him.
  • If Sui is not defeated in 9 minutes after the operation starts (which will be extended by an additional minute when He enters His third phase), He becomes invulnerable and unleash golden shockwaves that causes the player to instantly fail the operation!

Appearances[]

Side Stories IW-9IW-EX-8

Stats[]

AttributeLevel 0Level 1
HP55000
A+
75000
A+
ATK1400
A
1600
A+
DEF550
B
700
B
RES30
B+
40
B+
Elemental Resistance0
E
0
E
Attack interval2.5 sec.
B+
2.5 sec.
B+
Movement speed1 tiles/sec.
A
1 tiles/sec.
A
Attack rangeGlobal
WeightImmovable
Life Point penaltyN/A
Size4×5 tiles
NotesLevel 1 stats are used in IW-EX-8.
Additional information
Cannot be blocked

Susceptibilities

Silence Stun Sleep Freeze Levitate
Cross Cross Cross Cross Cross
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