Arknights Wiki
GuardInstructorLungmen Guard Department
Swire, Guard Operator from Lungmen, will provide professional police assistance and extra training for you.
Sure enough, the pride of Lungmen comes from the prosperity of its commerce, trades and capital flows!
Position Melee
Tags DPS, Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
Availability Headhunting; Recruitment

Stats[]

Range
Base
  
Elite 1
  
Elite 2
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 774 1061 1378 1914
ATK ATK 289 413 551 656 +40
DEF DEF 193 273 346 413 +30
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 14 14 16 16
BLOCK Blk. cnt. 2 2 2 2
ASPD Atk. itvl. 1.05s 1.05s 1.05s 1.05s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +26
Potential 5 Improves Melee Combat Guidance
Potential 6 DP cost -1
Total Cost
Swire's Token
5
OR
Epic Guard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Cooperative Combat.
  • Melee Combat Guidance improved.
Level 50
LMD
20K
Guard Chip
4
Sugar
5
Device
2
Elite 2 Elite 2
  • Maximum attributes increased.
  • Melee Combat Guidance improved.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Guard Dualchip
3
Sugar Lump
7
Polyester Pack
17

Skills[]

Skill-Swire1 Command and Dispatch
Auto Recovery
Manual Trigger
15-35 sec.

    
  
  
    

  
  

Level Effect Initial SP SP cost Duration
Rank 1
The effect range of Talent expands and the Talent is 2 times as effective 20 60 15s
Rank 2
The effect range of Talent expands and the Talent is 2 times as effective 20 59 17s
Rank 3
The effect range of Talent expands and the Talent is 2 times as effective 20 58 19s
Rank 4
The effect range of Talent expands and the Talent is 2 times as effective 20 55 21s
Rank 5
The effect range of Talent expands and the Talent is 2 times as effective 20 54 23s
Rank 6
The effect range of Talent expands and the Talent is 2 times as effective 20 53 25s
Rank 7
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 50 27s
Rank 8
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 47 29s
Rank 9
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 44 31s
Rank 10
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 40 35s
Skill-Swire2 Cooperative Combat
Offensive Recovery
Manual Trigger
15-30 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ATK +30%; The Talent is 2.1 times as effective 20 60 15s
Rank 2
ATK +30%; The Talent is 2.2 times as effective 20 59 15s
Rank 3
ATK +30%; The Talent is 2.3 times as effective 20 58 15s
Rank 4
ATK +40%; The Talent is 2.4 times as effective 20 55 18s
Rank 5
ATK +40%; The Talent is 2.5 times as effective 20 54 18s
Rank 6
ATK +40%; The Talent is 2.6 times as effective 20 53 18s
Rank 7
ATK +50%; The Talent is 2.7 times as effective 20 50 21s
Rank 8
ATK +60%; The Talent is 2.8 times as effective 20 49 23s
Rank 9
ATK +70%; The Talent is 2.9 times as effective 20 48 26s
Rank 10
ATK +80%; The Talent is 3 times as effective 20 45 30s

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Ester
7
Rank 4
Skill Summary - 2
6
Oriron
3
Rank 5
Skill Summary - 2
6
Polyketon
4
Rank 6
Skill Summary - 2
6
Integrated Device
3
Rank 7
Skill Summary - 3
6
Loxic Kohl
3
Aketon
3
Rank 8
Command and Dispatch
Skill Summary - 3
5
Manganese Trihydrate
3
Integrated Device
2
Cooperative Combat
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Rank 9
Command and Dispatch
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Cooperative Combat
Skill Summary - 3
6
Orirock Concentration
3
Grindstone Pentahydrate
6
Rank 10
Command and Dispatch
Skill Summary - 3
10
Bipolar Nanoflake
4
Sugar Lump
4
Cooperative Combat
Skill Summary - 3
10
D32 Steel
4
Orirock Concentration
5

Talent(s)[]

Melee Combat Guidance
Base ATK of Melee allies in the 8 surrounding grids +3% when Swire is deployed
BasePotential 5 ATK of Melee allies in the 8 surrounding grids +5% (+2%) when Swire is deployed
Elite 1 ATK of Melee allies in the 8 surrounding grids +6% when Swire is deployed
Elite 1Potential 5 ATK of Melee allies in the 8 surrounding grids +8% (+2%) when Swire is deployed
Elite 2 ATK of Melee allies in the 8 surrounding grids +10% when Swire is deployed
Elite 2Potential 5 ATK of Melee allies in the 8 surrounding grids +12% (+2%) when Swire is deployed
  
  
  

Base skills[]

Skill-CC9 Princess Base Control Center
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Skill-TR2 Drillmaster Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%

Modules[]

Original module Original
Module Badge
Instructor Guard
Swire's Badge
"Operator Swire has demonstrated a remarkable aptitude in rallying her nearby Melee operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."
INS-X module INS-X
Self-defense Lipstick
Self-defense Lipstick
Stage 1
Trait improved: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Attributes increased:
Max. HP +120
ATK +50
Stage 2
New talent: Keeping Pace
When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 4 seconds
Attributes increased:
Max. HP +145
ATK +65
Stage 3
Keeping Pace improved: When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 3 seconds
Attributes increased:
Max. HP +170
ATK +75
Description

"Swire, Senior Superintendent of the Lungmen Police Department[sic], is off work today, so, just as always, she goes shopping at Paci Plaza.
After a six-hour shopping spree across the entire mall, she is just getting ready to go home with eight big bags in her hands and a big smile on her face. That is, until she turns the corner to a Swire branded lipstick counter.
'The usual. Five #38 Bullets. Thanks,' Swire masterfully asks the salesperson for her favorite lipstick.
The #38 Bullet has been her lipstick of choice for the past ten years. Naturally, the price is of no concern to her.
'Of course, Miss Swire. Right away,' says the salesperson, who seems to be familiar with this process herself. She asks a coworker to take over at the counter and disappears into the storeroom to look for the lipsticks the princess personally requested. Before long, she returns with a wooden carton and hands it over to Swire.
'Please confirm this is the correct amount.'
Without opening the box to check its contents, Swire merely acknowledges the salesperson and looks down to fish for something in her handbag.
After a good while, she takes out a mini bag. To everyone else, this probably looks more like a petite handbag.
She unbuckles her bag, revealing five black velvet slots inside.
In each of those slots is a used up #38 Bullet lipstick.
Swire removes her used lipsticks and places them on the counter before inserting four of her newly purchased lipsticks in the slots, with the fifth one going into her pocket instead.
When she notices Swire placing her bags back on her shoulders again, the salesperson's heart begins to race.
'Miss, would you like someone to help carry your bags?'
'Oh? No need. They are hardly heavy at all.'
'Frightfully sorry, but are you sure...?'
'Yes, I'm sure,' Swire answers as she walks away from the counter. It seems she really needs no help with her bags.
She may not need any help, but there are others who need hers.
Not a moment after she steps out of the shopping mall's front doors, Swire hears a loud scream for help. She turns to the scream's direction to find a thief dashing away with a woman's handbag in his hands.
It so happens she is running right toward a superintendent of the L.G.D.
'What a coincidence,' Swire thinks to herself.
By chance, she does not have her flail with her.
It so happens she just bought new lipstick today.
What's more, there is one right in her pocket right now.
She decides to teach the thief a lesson he will never forget.
Swire sets her shopping bags down, takes out her lipstick and removes the cap, breaking the seal, and waits for the thief to come closer.
A few seconds later, everyone in the vicinity hears a thud, followed by the thief's wail as he stumbles to the ground under the L.G.D. patrol officer's roar.

Several minutes later...
'Good work, Missy. You're off duty, and you still caught a thief for us.' Hoshiguma, here to oversee the arrest of the thief, forces a smile as she greets Swire, the brave good Samaritan.
Normally, Swire would personally take the man in herself for interrogation.
However, she has the day off. This case isn't hers to deal with.
'This fellow has got to have some real rotten luck to run into me today.'
'It's not every day someone bumps into an off duty inspector when they go to snatch something.'
'Hmph, whatever. You take him in. I'm going home. I'll deal with the case tomorrow.'
'If you say so, Missy.'
'Before you go, I have a question for you.'
'What is it?'
Swire turns around to find Hoshiguma writing something on her case report.
'What should I write for how the suspect was taken down?'
Swire can tell that Hoshiguma is asking for her opinion.
'Just write down that it was lipstick. There is no need to pull punches for someone like him.'
'Ahaha, okay then,' says Hoshiguma as she cheerfully scribbles on her report, 'The suspect was taken down by lipstick.'
'I don't even want to head straight home anymore. Why don't you hurry and finish up with work? We'll get dinner together.'
'Would you like me to escort you home and carry your bags for you, Missy? Haha.'
'Oh, enough questions. Hurry up already.'
'Okay, give me a second. I'll give the report to somebody else, then we can get dinner.'
'Be sure to tell me how amazing this lipstick of yours is.'
'Certainly.'

'Why don't you carry my bags for me now? My hands are getting sore.'
'Okay, okay. Be right with you.'"

Module MissionsUnlock conditions
  1. Clear 5 operations with Swire (Swire cannot be a Support Unit); only Guard operators are allowed for the remaining units
  2. Clear S2-3 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Swire must be deployed during the operation and only Melee operators are allowed for the remaining units
  • Complete both of Swire's INS-X Module Missions.
  • Raise Swire to Elite 2 Level 50.
  • Have at least 100% Trust with Swire (the Elegant Wit).
Materials
Stage 1
Module Data Block
2
Oriron Block
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
RMA70-24
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Keton Colloid
5
LMD
60K

References[]

Changelog[]