The Tidelinked Archon is a boss enemy in the Integrated Strategies game mode of Arknights, acting as one of the possible mid-bosses in Mizuki & Caerula Arbor along with the Tidelinked Bishop.
Description
- —Sea Terror. Even Ægir technology has a role to play in the evolution of we many.
- Drains 5 Life Points when entering objective point. Attacks inflict additional Corrosion Damage. When its "Other Half" is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.
Overview[]
“ | Enters a coma when HP reaches 0. Regenerates when "Other Half" is not in coma, and is revived when HP is full. Attacks inflict additional Corrosion Damage. | ” |
—Tooltip |
“ | In all honesty, we don't know if the Bishop of the Deep can actually treat the Sea Terror as his pet, but we do know one thing for certain: there's no point in trying to kill only one of the two. We are designing new traps to try to kill both of them at once. | ” |
—Inquisition Records |
A colorful Seaborn resembling mantis shrimps that is actually the "other half" of the Tidelinked Bishop, the Tidelinked Archon has decent ATK and DEF that makes it resilient towards Physical punishment, although its HP is mediocre for a boss enemy and its lack of RES makes Arts option a highly preferable choice, in addition to inflicting Corrosion Damage build-up equal to 50% of its ATK in each attack, which can allow it to potentially cripple even the strongest Defenders without Wandering Medics' support.
When either the Archon or the Bishop have their HP reduced to 0, they will enter a comatose state where they regenerates 5% of their maximum HP every second but are invulnerable and cannot act until their HP is fully restored this way. If both the Archon and the Bishop are put into coma at the same time, they will be instantly defeated.
Both the Tidelinked Archon and Bishop will deduct 5 Life Points in the event it manages to enter a Protection Objective, for a total of 10 if both leaks, so exercise caution.
Appearances[]
Integrated Strategies | Separation and Unity |
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Stats[]
Attribute | Level 0 |
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HP | 8000 B+ |
ATK | 600 B |
DEF | 800 B+ |
RES | 0 E |
Elemental Resistance | 0 E |
Attack interval | 1.7 sec. B+ |
Movement speed | 0.6 tiles/sec. C |
Weight | 1 |
Life Point penalty | 5 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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