The Tidelinked Bishop is a boss enemy in the Integrated Strategies game mode of Arknights, acting as one of the possible mid-bosses in Mizuki & Caerula Arbor along with the Tidelinked Archon or Immortal.
Description
- A bishop that has partially mutated. It is partly human, partly—
- Drains 5 Life Points when entering objective point. When its "Other Half" is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.
Overview[]
“ | Enters a coma when HP reaches 0. Regenerates when "Other Half" is not in coma, and is revived when HP is full. | ” |
—Tooltip |
“ | A Church of the Deep bishop who arrived with the other Ægir refugees – we have already confirmed this. This individual is extremely flamboyant and keeps a huge Sea Terror pet with him at all times. | ” |
—Inquisition Records |
A Church of the Deep bishop partially assimilated by the Seaborn, the Tidelinked Bishop has high HP and RES along with decently damaging long-ranged Arts attacks, although their somewhat lacking DEF makes them vulnerable to Physical damage.
The Bishop is always accompanied by the Tidelinked Archon or Immortal depending on the operation where they appear; when either have their HP reduced to 0, they will enter a comatose state where they regenerates 5% of their maximum HP every second but are invulnerable and disabled until their HP is fully restored this way. If both the Bishop and the Archon/Immortal are put into coma at the same time, they will be instantly defeated.
The Tidelinked Bishop will deduct 5 Life Points in the event they manage to enter a Protection Objective, so exercise caution.
Appearances[]
Integrated Strategies | Separation and Unity • Two Forms, One Heart |
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Stats[]
Attribute | Level 0 |
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HP | 40000 A+ |
ATK | 600 B |
DEF | 300 C |
RES | 70 S |
Elemental Resistance | 0 E |
Attack interval | 4.5 sec. C |
Movement speed | 0.4 tiles/sec. D |
Attack range | 3.5 tiles |
Weight | 3 |
Life Point penalty | 5 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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