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The Touch of the Sanguinarch is a normal enemy in Arknights. They first appear in Episode 10.

Description

A creation of the Sanguinarch of Vampires' Originium Arts, flexible and difficult to defeat. According to rumors, the Sanguinarch is able to snatch the blood of other creatures, imbuing new life into it and taking it under his control.

Reborn Creation (takes greatly reduced Physical and Arts damage); Units blocking it gain +1 Block (up to a maximum of +6).

Overview[]

A difficult-to-defeat reborn creation. Increases the maximum Block of the unit blocking it.
—Tooltip (shared with Gift of the Sanguinarch, Gift of Magnanimity, and Touch of Benevolence)

A parasitic creature that appears to be the source of the Sanguinarch's so-called "blessing", Touches of the Sanguinarch are released upon the defeat of a Sarkaz Heirbearer Warrior or Artificer and being Reborn Creations, they only take a mere 10% Physical and Arts damage, and increases the block count of friendly units blocking them by 1, up to 6.

Appearances[]

Main Theme 10-3TR-2010-410-510-610-710-810-910-1010-11 (Story/Standard Env.)10-1210-1410-15 (Story/Standard Env.)10-1610-17 (Story/Standard Env.)
Vignettes AW-1DC-6
Stationary Security Service Not Letting Go
Integrated Strategies Sanguinarch's Legacy
Contingency Contract Londinium Outskirts
Trials for Navigator Fissure Strike

Stats[]

AttributeLevel 0
HP1500
D
ATK280
D
DEF100
D
RES10
C
Elemental Resistance0
E
Attack interval2.5 sec.
B+
Movement speed1.0 tiles/sec.
A
Weight0
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate

Contingency Contract buffs[]

Contract Effects
 Objective: Born Anew I Increases HP and ATK by 10% and 20%, respectively
 Objective: Born Anew II Increases HP and ATK by 20% and 30%, respectively
 Objective: Born Anew III Increases HP and ATK by 30% and 40%, respectively
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