Transit Points appear in Trials for Navigator operations, looking similarly to a Protection Objective or an Incursion Point albeit colored green instead of blue/red and possessing a recycling icon instead of a warning icon. When an enemy is not defeated before they can reach a Transit Point, they will be removed from the current wave without costing a Life Point, and will reappear in a subsequent wave from another Transit Point. They functionally behave as would a Tunnel, but store enemies between different waves in a TN operation.