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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's description/ability are tentative translations which may not represent the official localization and will be updated when Episode 12 is announced or released in the Global server of Arknights.

The Trilby Ashers also act as an elite enemy, first appearing in Episode 12.

Description

"Always keep promises" – the family creed that the Duke of Caster is proud of. Although the Duke's strong military and political power is enough to ensure that her words and deeds are consistent most of the time, on the gray side, the unscrupulous and utterly loyal "Trilby Ashers" is the real confidence that the Duke of Caster dares to boast.

After several attacks, pass through allied units on the next attack

Overview[]

True to their reputation as the Duke of Caster's personal elite guards, these rogue Trilby Ashers are formidable foes thanks to their significant HP and sheer ATK, allowing them to soak heavy punishment while dealing massive damage in return, although they attack very slowly and their defenses are surprisingly average, if not low. To amplify their prowess, Trilby Ashers will dash past friendly units blocking them over a distance of 1.5 meters in every third attacks and dealing Physical damage equal to their ATK towards friendlies they dashed through. Since Trilby Ashers are immune to Silence, this necessitates the use of ranged Operators, preferably those who boast good DPS, to eliminate them without letting them slip past melee Operators. One can also stall them with the use of either Stun, Freeze, or Sleep to buy time for DPS Operators to eliminate them.

Appearances[]

Main Theme 12-1312-20H12-2H12-4

Stats[]

AttributeLevel 0
HP36000
A+
ATK2250
S
DEF500
B
RES35
B+
Elemental Resistance0
E
Attack interval6 sec.
D
Movement speed0.7 tiles/sec.
B
Weight5
Life Point penalty1
Additional information
Cannot be shifted

Susceptibilities

Silence Stun Sleep Freeze Levitate
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