Boss |
Skylight also appears as a boss enemy to obtain the Operator.
Description
- One of the Wanderers, resembling the power of Stone and Land. No one has ever lived past his blade if he ever targeted them, and no one can ever hurt the people that he sworn to protect.
- When blocked, use melee attacks that deal Physical damage. When not blocked, use ranged attacks that deal half the damage. [Stone Guard] Take reduced Physical and Arts damage, and attacks ignore some DEF. [Echoes of Land] Continuously summons enemies to assist in combat. [Earth Judgment] Upon taking damage for a certain amount of times, deals AOE Arts damage to the unit with the highest ATK. In his second form, [Stone Guard] is permanently active, and normal attacks deal double strikes.
Overview[]
“ | One of the Wanderers, resembling the power of Stone and Land. | ” |
—Tooltip |
As the youngest of the Wanderers, Skylight boasts very high HP and ATK, which combined with decent defenses makes him a formidable foe. However, what makes Skylight dangerous is his abilities that allow him to weaken the defense line:
- When not blocked, Skylight uses a ranged attack that deals 50% of Physical damage.
- When blocked, Skylight slashes the target with his sword, dealing Physical damage.
- Stone Guard: Every 60 seconds, Skylight will strengthen himself with his Arts for 40 seconds, during which he takes 50% reduced Physical and Arts damage, and his attacks ignore 50% of the target’s DEF.
- Echoes of Land: As long as Skylight is present, three Heavy Defenders and a Spec Ops Caster Leader will spawn from the Incursion Point every 20 seconds.
- Earth Judgment: Skylight gains 1 SP whether he got damaged, which is shown by an orange bar below his HP meter. When Skylight reaches 120 SP, he’ll lock onto the friendly unit with the highest ATK for 5 seconds, and unleash his Arts afterwards, dealing 200% of Arts damage to the target and friendly units within the radius of 2.5 tiles.
- When Skylight’s HP reaches 0 for the first time, he will survive and revive himself over 20 seconds, during which he is invulnerable and disabled. Afterwards, he enters the second phase (indicated by him wielding two swords instead of one) with the following properties:
- Invulnerable for 5 seconds.
- Melee and ranged attacks now deal damage twice.
- Stone Guard is now permanent.
- Now emit an aura that deals 5% of ATK as Arts damage every second to all allies in range, and reduces their ASPD by 50.
- Immediately gains 120 SP (which allows him to use Earth Judgment immediately).
Stats[]
Attribute | Level 0 | Level 1 |
---|---|---|
HP | 50000 A+ | 60000 A+ |
ATK | 1200 A | 1500 A+ |
DEF | 1000 A | 1200 A+ |
RES | 40 B+ | 50 A |
Elemental Resistance | {{{lv0 elemres}}} Expression error: Unrecognized punctuation character "{". | |
Attack interval | 5 sec. D | 5 sec. D |
Movement speed | 0.5 tiles/sec. C | 0.5 tiles/sec. C |
Attack range | 2.5 tiles | |
Weight | 6 | |
Life Point penalty | 2 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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