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★★★★
Vermeil
Sniper.pngMarksmanSiracusa.png
Vermeil icon.png

Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.

When hunting, please remember to remind your teammates about where the traps are hidden.

Position
Ranged
Tags
DPS
Trait Attacks aerial enemies first
Availability Headhunting, Recruitment

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 550 786 1008 1230
ATK.png ATK 166 277 397 485 +65
DEF.png DEF 57 95 136 162
RIST.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 10 10 12 12
BLOCK.png Block 1 1 1 1
ASPD.png ASPD 1s 1s 1s 1s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png ATK +24
Potential 5.png Redeployment cooldown -6
Potential 6.png DP cost -1
Total Cost
Vermeil's Token.png
5
OR
Rare Sniper Token.png
20
Promotion
Elite 1.png   Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Double Shot.
  • New talent: Hunter's Wisdom.
  • Range extended.
Level 45
LMD.png
15K
 
Sniper Chip.png
3
 
Polyester.png
1
 
Polyketon.png
1
Elite 2.png   Elite 2
  • Maximum attributes increased.
  • Hunter's Wisdom improved.
Elite 1 Level 60
LMD.png
60K
 
Sniper Chip Pack.png
5
 
Polyester Pack.png
18
 
Sugar Pack.png
12

Skills

Skill-A2.png
ATK Up β
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +20%. 0 40 25s
Rank 2.png ATK +25%. 0 40 25s
Rank 3.png ATK +30%. 0 40 25s
Rank 4.png ATK +35%. 0 37 25s
Rank 5.png ATK +40%. 0 37 25s
Rank 6.png ATK +45%. 0 37 25s
Rank 7.png ATK +50%. 5 37 25s
Rank 8.png ATK +60%. 5 37 25s
Rank 9.png ATK +70%. 5 37 25s
Rank 10.png ATK +80%. 10 35 25s
Skill-Vermeil1.png
Double Shot
Auto Recovery
Manual Trigger
 
15-20 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +10%, each attack hits 1 additional target. 0 30 15s
Rank 2.png ATK +10%, each attack hits 1 additional target. 1 29 15s
Rank 3.png ATK +10%, each attack hits 1 additional target. 2 28 15s
Rank 4.png ATK +20%, each attack hits 1 additional target. 3 27 16s
Rank 5.png ATK +20%, each attack hits 1 additional target. 4 26 16s
Rank 6.png ATK +20%, each attack hits 1 additional target. 5 25 16s
Rank 7.png ATK +30%, each attack hits 1 additional target. 6 24 17s
Rank 8.png ATK +35%, each attack hits 1 additional target. 7 23 18s
Rank 9.png ATK +40%, each attack hits 1 additional target. 8 22 19s
Rank 10.png ATK +45%, each attack hits 1 additional target. 10 20 20s
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
3
Oriron.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Polyketon.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Integrated Device.png
2
Rank 7.png
Skill Summary Volume 3.png
4
Loxic Kohl.png
3
Rank 8.png
ATK Up β
Skill Summary Volume 3.png
2
Grindstone Pentahydrate.png
1
Loxic Kohl.png
2
Double Shot
Skill Summary Volume 3.png
2
RMA70-24.png
1
Manganese Ore.png
3
Rank 9.png
ATK Up β
Skill Summary Volume 3.png
4
Orirock Concentration.png
2
Grindstone Pentahydrate.png
3
Double Shot
Skill Summary Volume 3.png
4
Sugar Lump.png
2
RMA70-24.png
2
Rank 10.png
ATK Up β
Skill Summary Volume 3.png
6
D32 Steel.png
2
Orirock Concentration.png
3
Double Shot
Skill Summary Volume 3.png
6
Polymerization Preparation.png
2
White Horse Kohl.png
2

Talent(s)

Hunter's Wisdom
Elite 1.png Improves own Skill Point recovery rate by +0.15/second.
Elite 2.png Improves own Skill Point recovery rate by +0.3/second.

Base skills

Skill-Factory6.png Junkman Base.png Factory.png
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25.
Skill-Factory8.png Recycling Elite 1.png Factory.png
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity.[note 1]

Notes

  1. If an Operator increases the Factory's capacity by 5, they will increase the Factory's productivity by 10%.

Changelog

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