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SniperMarksmanSiracusa
Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.
When hunting, please remember to remind your teammates about where the traps are hidden.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting; Recruitment

Stats

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 550 786 1008 1230
ATK ATK 166 277 397 485 +65
DEF DEF 57 95 136 162
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 10 10 12 12
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1s 1s 1s 1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +24
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
Vermeil's Token
5
OR
Rare Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Double Shot.
  • New talent: Hunter's Wisdom.
  • Range extended.
Level 45
LMD
15K
Sniper Chip
3
Polyester
1
Polyketon
1
Elite 2 Elite 2
  • Maximum attributes increased.
  • Hunter's Wisdom improved.
  • Operator Modules available.
Elite 1 Level 60
LMD
60K
Sniper Chip Pack
5
Polyester Pack
18
Sugar Pack
12

Skills

Skill-A2 ATK Up β
Auto Recovery
Manual Trigger
25 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ATK +20% 0 40 25s
Rank 2
ATK +25% 0 40 25s
Rank 3
ATK +30% 0 40 25s
Rank 4
ATK +35% 0 37 25s
Rank 5
ATK +40% 0 37 25s
Rank 6
ATK +45% 0 37 25s
Rank 7
ATK +50% 5 37 25s
Rank 8
ATK +60% 5 37 25s
Rank 9
ATK +70% 5 37 25s
Rank 10
ATK +80% 10 35 25s
Skill-Vermeil1 Double Shot
Auto Recovery
Manual Trigger
15-20 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ATK +10%, each attack hits 1 additional target 0 30 15s
Rank 2
ATK +10%, each attack hits 1 additional target 1 29 15s
Rank 3
ATK +10%, each attack hits 1 additional target 2 28 15s
Rank 4
ATK +20%, each attack hits 1 additional target 3 27 16s
Rank 5
ATK +20%, each attack hits 1 additional target 4 26 16s
Rank 6
ATK +20%, each attack hits 1 additional target 5 25 16s
Rank 7
ATK +30%, each attack hits 1 additional target 6 24 17s
Rank 8
ATK +35%, each attack hits 1 additional target 7 23 18s
Rank 9
ATK +40%, each attack hits 1 additional target 8 22 19s
Rank 10
ATK +45%, each attack hits 1 additional target 10 20 20s

Skill upgrades

Rank 2
Skill Summary - 1
2
Rank 3
Skill Summary - 1
2
Ester
4
Rank 4
Skill Summary - 2
3
Oriron
2
Rank 5
Skill Summary - 2
3
Polyketon
2
Rank 6
Skill Summary - 2
3
Integrated Device
2
Rank 7
Skill Summary - 3
4
Loxic Kohl
3
Rank 8
ATK Up β
Skill Summary - 3
2
Grindstone Pentahydrate
1
Loxic Kohl
2
Double Shot
Skill Summary - 3
2
RMA70-24
1
Manganese Ore
3
Rank 9
ATK Up β
Skill Summary - 3
4
Orirock Concentration
2
Grindstone Pentahydrate
3
Double Shot
Skill Summary - 3
4
Sugar Lump
2
RMA70-24
2
Rank 10
ATK Up β
Skill Summary - 3
6
D32 Steel
2
Orirock Concentration
3
Double Shot
Skill Summary - 3
6
Polymerization Preparation
2
White Horse Kohl
2

Talent(s)

Hunter's Wisdom
Elite 1 Improves own Skill Point recovery rate by +0.15/second
Elite 2 Improves own Skill Point recovery rate by +0.3/second

Base skills

Skill-Factory6 Junkman Base Factory
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-Factory8 Recycling Elite 1 Factory
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity.[note 1]

Modules

Original module Original
Module Badge
Marksman Sniper
Vermeil's Badge
Operator Vermeil has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MAR-X module MAR-X
Still Alive
"Still Alive"
Stage 1
New trait: Increases ATK to 110% when attacking aerial targets
Attributes increased:
Max. HP +90
ATK +23
Stage 2
Hunter's Wisdom improved: Improves own SP recovery rate by +0.35/second
Attributes increased:
Max. HP +140
ATK +28
Stage 3
Hunter's Wisdom improved: Improves own SP recovery rate by +0.4/second
Attributes increased:
Max. HP +170
ATK +31
Description

In the barrens stands a newly planted flag. No one knows who put it there, nor what settlement it belongs to. It's lifted by a crude pole stuck into the earth, wind sweeping up sand and flying the banner straight.
A passerby sees the design upon it and is struck by vague familiarity, but where he's seen it before totally escapes him. A cloth with the same design covers the grain pile back at his home, dust having long worn that special symbol away.
He sees the towering flag and pulls out his hatchet, thinking to cut the flagpole down. The fabric seems sturdy and strong, the pole suitable for firewood. Unwanted by anyone, he may as well chop it down and put it to better use. Just like how every settlement in this stretch of the wild fights one another over soil and resources, ultimately evolving into ever more brand-new civilizations.
The axe hacks into the pole, but cannot cut it. He puts a hand out to shake it, but the flag defiantly flies even straighter in greeting the sun. He hocks a glob of spit onto the ground, shifts away from the light, and squints his eyes as he looks up. The material's very new. Not yet stained by rain or dirt. The burlap flaunts its sheen.
A few days ago, a mechanical arm brushed aside the traps set all around its cabin home, picking flax from the long-forsaken waste, and weaving as its Mom and Dad once taught it. The hand so used to bows was somewhat clumsy, but the metal hand briskly rolled the flax into thread.
Suppose one said this arm used to be treasured for how it could draw a bow with greater force–now, it had its owner's full interest for how meticulously it could weave. But the mechanical arm understood none of this; it simply followed its master's will, making good on what she saw fit.
A few years ago, the arm's owner thankfully told the old man that installed it how she would use it to further her revenge. In time, she used the greater force within it to loose arrows into the bodies of mercenaries. She looked at the things they left behind, at the unfamiliar symbol on them–the story of her. Time stopped here, and not a soul remembers all that he was before. She pulled her cloak off, fixing it tight to the wound that almost saw her windpipe slit open. Revenge can easily wipe away a person's past. She didn't want to turn out the same way when her demise came.
So she returned to her home, wove this mantle, sought out a firm flagpole, and stuck it rigidly into the soil.
It is the final remaining symbol of this settlement in the wilds, and she used her vengeful arm to weave this memento of civilization. The flag rises, the steel arm's owner walks her new path, and those who pass by the banner will recall the pattern she wove.

Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Vermeil (excluding Support Units)
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Vermeil, and only Vanguard Operators are allowed for the remaining members
  • Complete both of Vermeil's MAR-X Module Missions.
  • Raise Vermeil to Elite 2 Level 40.
  • Have at least 100% Trust with Vermeil.
Materials
Stage 1
Module Data Block
1
Loxic Kohl
4
LMD
20K
Stage 2
Module Data Block
1
Data Supplement Stick
15
Crystalline Component
5
LMD
25K
Stage 3
Module Data Block
1
Data Supplement Instrument
5
Aketon
6
LMD
30K

Notes

  1. If an Operator increases the Factory's capacity by 5, they will increase the Factory's productivity by 10%.

Changelog

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