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Sniper.pngMarksmanSiracusa.png
Vermeil icon.png
Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.
When hunting, please remember to remind your teammates about where the traps are hidden.
Position
Ranged
Tags
DPS
Trait Attacks aerial enemies first
Availability HeadhuntingRecruitment

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 550 786 1008 1230
ATK.png ATK 166 277 397 485 +65
DEF.png DEF 57 95 136 162
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 10 10 12 12
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1s 1s 1s 1s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +24
Potential 5.png Redeployment time -6 seconds
Potential 6.png DP cost -1
Total Cost
Vermeil's Token.png
5
OR
Rare Sniper Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Double Shot.
  • New talent: Hunter's Wisdom.
  • Range extended.
Level 45
LMD.png
15K
 
Sniper Chip
3
 
Polyester.png
1
 
Polyketon.png
1
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Hunter's Wisdom improved.
Elite 1 Level 60
LMD.png
60K
 
Sniper Chip Pack
5
 
Polyester Pack.png
18
 
Sugar Pack.png
12

Skills

Skill-A2.png
ATK Up β
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +20%. 0 40 25s
Rank 2.png ATK +25%. 0 40 25s
Rank 3.png ATK +30%. 0 40 25s
Rank 4.png ATK +35%. 0 37 25s
Rank 5.png ATK +40%. 0 37 25s
Rank 6.png ATK +45%. 0 37 25s
Rank 7.png ATK +50%. 5 37 25s
Rank 8.png ATK +60%. 5 37 25s
Rank 9.png ATK +70%. 5 37 25s
Rank 10.png ATK +80%. 10 35 25s
Skill-Vermeil1.png
Double Shot
Auto Recovery
Manual Trigger
 
15-20 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +10%, each attack hits 1 additional target. 0 30 15s
Rank 2.png ATK +10%, each attack hits 1 additional target. 1 29 15s
Rank 3.png ATK +10%, each attack hits 1 additional target. 2 28 15s
Rank 4.png ATK +20%, each attack hits 1 additional target. 3 27 16s
Rank 5.png ATK +20%, each attack hits 1 additional target. 4 26 16s
Rank 6.png ATK +20%, each attack hits 1 additional target. 5 25 16s
Rank 7.png ATK +30%, each attack hits 1 additional target. 6 24 17s
Rank 8.png ATK +35%, each attack hits 1 additional target. 7 23 18s
Rank 9.png ATK +40%, each attack hits 1 additional target. 8 22 19s
Rank 10.png ATK +45%, each attack hits 1 additional target. 10 20 20s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
2
Rank 3.png
Skill Summary - 1.png
2
Ester.png
4
Rank 4.png
Skill Summary - 2.png
3
Oriron.png
2
Rank 5.png
Skill Summary - 2.png
3
Polyketon.png
2
Rank 6.png
Skill Summary - 2.png
3
Integrated Device.png
2
Rank 7.png
Skill Summary - 3.png
4
Loxic Kohl.png
3
Rank 8.png
ATK Up β
Skill Summary - 3.png
2
Grindstone Pentahydrate.png
1
Loxic Kohl.png
2
Double Shot
Skill Summary - 3.png
2
RMA70-24.png
1
Manganese Ore.png
3
Rank 9.png
ATK Up β
Skill Summary - 3.png
4
Orirock Concentration.png
2
Grindstone Pentahydrate.png
3
Double Shot
Skill Summary - 3.png
4
Sugar Lump.png
2
RMA70-24.png
2
Rank 10.png
ATK Up β
Skill Summary - 3.png
6
D32 Steel.png
2
Orirock Concentration.png
3
Double Shot
Skill Summary - 3.png
6
Polymerization Preparation.png
2
White Horse Kohl.png
2

Talent(s)

Hunter's Wisdom
Elite 1 Improves own Skill Point recovery rate by +0.15/second.
Elite 2 Improves own Skill Point recovery rate by +0.3/second.

Base skills

Skill-Factory6.png Junkman Base Factory.png
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25.
Skill-Factory8.png Recycling Elite 1 Factory.png
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity.[note 1]

Notes

  1. If an Operator increases the Factory's capacity by 5, they will increase the Factory's productivity by 10%.

Changelog

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