W, Sarkaz mercenary, is the single most dangerous signal on the battlefield. Nothing good ever comes of her laughter. And she's always laughing. | ||
Position | Ranged | |
Tags | AoE, DPS, Crowd-Control | |
Trait | Deals AOE Physical Damage | |
Availability | Headhunting (Celebration limited) |
Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of W's ART-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range | ||
Base □□□□
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Elite 1 □□□□
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Elite 2 □□□□□
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Attributes | ↑ | ↑ | ↑ | ||
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HP | 821 | 1027 | 1284 | 1605 | |
ATK | 397 | 568 | 711 | 912 | +100 |
DEF | 68 | 89 | 112 | 133 | |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 70s | 70s | 70s | 70s | |
DP cost | 25 | 25 | 27 | 29 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 2.8s | 2.8s | 2.8s | 2.8s |
Potential | ||||
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DP cost -1 | ||||
Redeployment time -4 seconds | ||||
ATK +35 | ||||
Improves Insult to Injury | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Elite 2
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Skills
King of Hearts Auto Recovery Manual Trigger |
Level | Effect | |||
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Immediately launches a grenade, dealing 230% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 25 | – | |
Immediately launches a grenade, dealing 240% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 24 | – | |
Immediately launches a grenade, dealing 250% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 23 | – | |
Immediately launches a grenade, dealing 270% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 22 | – | |
Immediately launches a grenade, dealing 280% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 21 | – | |
Immediately launches a grenade, dealing 290% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 20 | – | |
Immediately launches a grenade, dealing 310% ATK as Physical Damage to all enemies hit and Stunning them for 2.1 seconds | 0 | 19 | – | |
Immediately launches a grenade, dealing 320% ATK as Physical Damage to all enemies hit and Stunning them for 2.4 seconds | 0 | 18 | – | |
Immediately launches a grenade, dealing 330% ATK as Physical Damage to all enemies hit and Stunning them for 2.7 seconds | 0 | 17 | – | |
Immediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stunning them for 3 seconds | 0 | 16 | – | |
Additional information | ||||
King of Hearts' grenades have a splash damage radius of 1.2 tiles. |
Jack in the Box Auto Recovery Auto Trigger |
Level | Effect | |||
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 10 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 9 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and Stunning them for 2.0 seconds | 0 | 9 | – | |
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stunning them for 2.2 seconds | 0 | 8 | – | |
Additional information | ||||
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D12 Auto Recovery Manual Trigger |
Level | Effect | |||
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 220% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 11 | 45 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 230% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 12 | 44 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 240% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 13 | 43 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 250% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 14 | 42 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 260% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 15 | 41 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 270% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 16 | 40 | – | |
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 280% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 17 | 39 | – | |
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 290% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 18 | 37 | – | |
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 300% ATK as Physical Damage to nearby enemies and Stunning them for 4.5 seconds | 19 | 35 | – | |
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stunning them for 5 seconds | 20 | 33 | – | |
Additional information | ||||
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Skill upgrades
Talent(s)
Ambush |
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After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies | |
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies |
Insult to Injury |
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Enemies in range take +18% Physical damage when Stunned | |
Enemies in range take +21% (+3%) Physical damage when Stunned |
Base skills
Sniper Expert α |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
Patience |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased to +65% |
Insipid |
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When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3 |
Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original |
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W's Badge
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Operator W has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ART-X |
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Mercenary's Bag
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New trait: Increases ATK to 110% when attacking blocked enemies Attributes increased: Max. HP +130ATK +54 | |
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Insult to Injury improved: Enemies in range take +21% Physical Damage when Stunned. Recover 1 SP when defeating an enemy Attributes increased: Max. HP +180ATK +68 | ||
Insult to Injury improved: Enemies in range take +24% Physical Damage when Stunned. Recover 1 SP when defeating an enemy Attributes increased: Max. HP +210ATK +78 |
Description |
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The mercenary's bag has an interlayer, and within it go things she doesn't normally bring out. |
Module Missions | Unlock conditions |
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Materials | |||||
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ART-Y |
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Blunt Blade
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New trait: Attacks ignore 100 DEF Attributes increased: Max. HP +160ATK +45 | |
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Ambush improved: After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When not taking damage, ATK gradually increases up to +10% after 20 seconds; The ATK increase is reset when taking damage Attributes increased: Max. HP +180ATK +65 | ||
Ambush improved: After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When not taking damage, ATK gradually increases up to +20% after 16 seconds; The ATK increase is reset when taking damage Attributes increased: Max. HP +200ATK +85 |
Description |
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饥饿的奴隶蹒跚行走在星空下的荒野中,远远望见了篝火旁沉默的佣兵。 |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog
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