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![]() W, Sarkaz mercenary, is the single most dangerous signal on the battlefield. Nothing good ever comes of her laughter. And she's always laughing. | |
Position | Ranged
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Tags | AoE DPS Crowd-Control
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Trait | Deals AOE Physical Damage | |
Availability | Headhunting (Celebration limited) |
Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
The names of W's Operator Modules are community-provided translations which may not represent the official localization, to be updated when the Modules are released in the Global server of Arknights. |
Range | ||
Base □□□□
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Elite 1 □□□□
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Elite 2 □□□□□
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Attributes | ![]() |
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821 | 1027 | 1284 | 1605 | |
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397 | 568 | 711 | 912 | +100 |
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68 | 89 | 112 | 133 | |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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25 | 25 | 27 | 29 | |
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1 | 1 | 1 | 1 | |
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2.8s | 2.8s | 2.8s | 2.8s |
Potential | ||||
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DP cost -1 | |||
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Redeployment time -4 seconds | |||
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ATK +35 | |||
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Improves Insult to Injury | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Modules
This section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
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![]() W's Badge
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干员W擅长对复数敌人造成物理杀伤 根据外勤部门决议 在外勤任务中划分为狙击干员,行使炮手职责 特别颁发此证章 以兹证明干员W擅长对复数敌人造成物理杀伤 根据外勤部门决议 在外勤任务中划分为狙击干员,行使炮手职责 特别颁发此证章 以兹证明 |
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![]() Mercenary's Bag
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New trait: When attacking blocked enemies, increase ATK to 110%Attributes increased: Max HP +130, ATK +54
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Insult to Injury improved: Enemies in range take +21% Physical Damage when Stunned; Gains 1 SP when defeating an enemyAttributes increased: Max HP +180, ATK +68
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Insult to Injury improved: Enemies in range take +24% Physical Damage when Stunned; Gains 1 SP when defeating an enemyAttributes increased: Max HP +210, ATK +78
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Description
佣兵的行囊里有个夹层,夹层里放着平时不常拿出来用的东西。 流浪的年幼孩子在这里很常见,这片土地上多的是正在苦苦求生的生命。一个小女孩在向一群怪物哀求,希望获得一些食物。 “求求你们了,帮帮我吧!”小女孩说,“我会做很多事情,我能帮到你们的。” 怪物们可怜这个荒地上的流浪者,它们接纳了她,让她获得了一个可以容身的小窝。 “你们真好!”小女孩拿着自己小小的包裹,“我会打猎,我能给你们带来更多的食物。” 天开始黑了,天黑就代表着不安全,她缩在自己藏身的地方,看着外面的夜色。 “我们食物不够了,你说会打猎,现在快去吧。”队伍里领头的怪物披散着毛发,对小女孩说,“带回来更多的吃的。” 女孩一个人踏上了黑暗的旅途,夜色里所有的生灵都躲了起来,她一无所获。但是,远远地,她瞧见了一小堆篝火,一袋足够吃上几天的食物,和一个看起来很颓丧的佣兵。 “拿走它们。”这个念头出现在了她的脑海里。终于,她伸手勾到了那个小袋子,里面装的是她很久没有吃到过的,真正的食物。 去偷,去抢,怎么都好,拿到了才能得到怪物们的认可,拿到了才能一直在那里待下去。她紧紧抱着袋子开始逃。 佣兵在身后追赶,小女孩一路跑回怪物的队伍里,怪物们冲着佣兵伸出了它们的爪子。 想象中的哀嚎没有响起,佣兵似乎在大声地说着些什么,小女孩从篝火后探出身子。佣兵带着怪物们再次走入黑夜,短暂地离开后,他们一起回到了这里。 怪物们很是开心,它们发出庆贺的声音,从夜色里拉回来几车物资。四周的景色随着时间经过变得愈加黑暗,是时候休息了。 小女孩安心地躺下,佣兵承担起守夜的职责,怪物们庆贺后,也睡在了篝火旁。 她打量着这个新来的人,那个人也回看她,短暂的目光交汇后,小女孩翻过身去,闭上了眼睛。 怪物们已经发出睡梦中的呓语,佣兵往篝火里加了几根木柴。映着火光,佣兵打量着这个营地。 当篝火旁的声音只剩下平稳的呼吸,小女孩睁开了双眼。 当篝火旁的声音完全消失后,小女孩从藏身处探出身来。 “配合得很好。”佣兵的手里握着刀,刀上沾着黏稠的红色液体。小女孩环顾四周,打量着这个营地。 她找了一个还算干净的地方坐了下来,佣兵把东西往他们的营地搬运,她一个人看着月亮。 “......叛徒!”角落里仅剩的怪物冲了出来,它发出意义不明的声音,喘着粗气,和小女孩扭打起来。 “这样下去我会死的。”小女孩没命地挣扎起来,“我不能死。” 小女孩的包裹散了个口子,刀片割开手中的小袋划破了她的手,她捏住这块刀片,往黑夜里刺了过去,直到怪物再也拿不住手里的武器,粘稠的、红色的液体淌在了地上。 活下去。 佣兵行囊的夹层里放着一块刀片,那是她还不是佣兵时放进去的东西。 |
Module Missions | Unlock conditions |
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Materials | |||||
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Skills
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King of Hearts |
Auto Recovery Manual Trigger
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Immediately launches a grenade, dealing 230% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 25 | – |
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Immediately launches a grenade, dealing 240% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 24 | – |
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Immediately launches a grenade, dealing 250% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 23 | – |
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Immediately launches a grenade, dealing 270% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 22 | – |
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Immediately launches a grenade, dealing 280% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 21 | – |
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Immediately launches a grenade, dealing 290% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 20 | – |
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Immediately launches a grenade, dealing 310% ATK as Physical Damage to all enemies hit and Stunning them for 2.1 seconds | 0 | 19 | – |
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Immediately launches a grenade, dealing 320% ATK as Physical Damage to all enemies hit and Stunning them for 2.4 seconds | 0 | 18 | – |
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Immediately launches a grenade, dealing 330% ATK as Physical Damage to all enemies hit and Stunning them for 2.7 seconds | 0 | 17 | – |
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Immediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stunning them for 3 seconds | 0 | 16 | – |
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Jack in the Box |
Auto Recovery Auto Trigger
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Level | Effect | ![]() |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 10 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 9 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and Stunning them for 2.0 seconds | 0 | 9 | – |
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The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stunning them for 2.2 seconds | 0 | 8 | – |
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D12 |
Auto Recovery Manual Trigger
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Level | Effect | ![]() |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 220% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 11 | 45 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 230% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 12 | 44 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 240% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 13 | 43 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 250% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 14 | 42 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 260% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 15 | 41 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 270% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 16 | 40 | – |
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Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 280% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 17 | 39 | – |
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Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 290% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 18 | 37 | – |
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Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 300% ATK as Physical Damage to nearby enemies and Stunning them for 4.5 seconds | 19 | 35 | – |
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Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stunning them for 5 seconds | 20 | 33 | – |
Skill upgrades | |
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Talent(s)
Ambush |
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After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies |
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After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies |
Insult to Injury |
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Enemies in range take +18% Physical damage when Stunned |
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Enemies in range take +21% (+3%) Physical damage when Stunned |
Base skills
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Sniper Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
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Patience | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased to +65% |
Replaces Sniper Expert α
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Insipid | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3 |
Changelog
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References
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