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SniperArtillerymanBabel
W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.
Nothing good ever comes of her laughter. And she's always laughing.
Position Ranged
Tags AoE, DPS, Crowd-Control
Trait Deals AOE Physical Damage
Availability Headhunting (Celebration limited)
The name of W's ART-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range
Base
  
  
  
Elite 1
 
 
Elite 2
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 821 1027 1284 1605
ATK ATK 397 568 711 912 +100
DEF DEF 68 89 112 133
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 25 25 27 29
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 2.8s 2.8s 2.8s 2.8s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +35
Potential 5 Improves Insult to Injury
Potential 6 DP cost -1
Total Cost
W's Token
5
OR
Royal Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Jack in the Box.
  • New talent: Ambush.
  • Range extended.
Level 50
LMD
20K
Sniper Chip
5
Orirock Cube
12
Polyester
5
Elite 2 Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: D12.
  • New talent: Insult to Injury.
  • Ambush improved.
  • Operator Modules available.
  • Range extended.
Elite 1 Level 80
LMD
180K
Sniper Dualchip
4
Bipolar Nanoflake
4
Keton Colloid
7

Skills

Skill-W1 King of Hearts
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Immediately launches a grenade, dealing 230% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 25
Rank 2
Immediately launches a grenade, dealing 240% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 24
Rank 3
Immediately launches a grenade, dealing 250% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 23
Rank 4
Immediately launches a grenade, dealing 270% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 22
Rank 5
Immediately launches a grenade, dealing 280% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 21
Rank 6
Immediately launches a grenade, dealing 290% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 20
Rank 7
Immediately launches a grenade, dealing 310% ATK as Physical Damage to all enemies hit and Stunning them for 2.1 seconds 0 19
Rank 8
Immediately launches a grenade, dealing 320% ATK as Physical Damage to all enemies hit and Stunning them for 2.4 seconds 0 18
Rank 9
Immediately launches a grenade, dealing 330% ATK as Physical Damage to all enemies hit and Stunning them for 2.7 seconds 0 17
Rank 10
Immediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stunning them for 3 seconds 0 16
Additional information
King of Hearts' grenades have a splash damage radius of 1.2 tiles.
Skill-W2 Jack in the Box
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 2
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 3
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 4
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 5
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 6
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 7
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds 0 10
Rank 8
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds 0 9
Rank 9
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and Stunning them for 2.0 seconds 0 9
Rank 10
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stunning them for 2.2 seconds 0 8
Additional information
  • W will place the Front Toward Enemy through Jack in the Box on open tiles matching the conditions in the following order: Occupied by enemies > Closest to one occupied by enemies > Other (random)
    • If there are no open tiles within W's range, Jack in the Box will not be activated.
  • The Front Toward Enemy has a trigger radius and area-of-effect of 1.35 tiles, and will detonate after a delay of 1.5 seconds once triggered.
  • All Front Toward Enemy will disappear when W is knocked out or retreated.
Skill-W3 D12
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 220% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 11 45
Rank 2
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 230% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 12 44
Rank 3
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 240% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 13 43
Rank 4
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 250% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 14 42
Rank 5
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 260% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 15 41
Rank 6
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 270% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 16 40
Rank 7
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 280% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds 17 39
Rank 8
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 290% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds 18 37
Rank 9
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 300% ATK as Physical Damage to nearby enemies and Stunning them for 4.5 seconds 19 35
Rank 10
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stunning them for 5 seconds 20 33
Additional information
  • The damage dealt by the bombs' detonation are calculated using W's ATK when she activates D12 and treated as having no source.
  • The bombs detonate after a delay of 3 seconds and has an area-of-effect of 1.2 tiles, and will remain even if W is knocked out or retreated.
  • If the target(s) are defeated/destroyed or removed from the map (including entering Protection Objectives and Tunnels) before the bomb detonates, it will prematurely detonate.

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4
Skill Summary - 2
8
Device
3
Rank 5
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6
Skill Summary - 2
8
Integrated Device
4
Rank 7
Skill Summary - 3
8
Manganese Ore
3
RMA70-12
4
Rank 8
King of Hearts
Skill Summary - 3
8
Incandescent Alloy Block
4
RMA70-12
5
Jack in the Box
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
D12
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Rank 9
King of Hearts
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Jack in the Box
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
D12
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Rank 10
King of Hearts
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Jack in the Box
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5
D12
Skill Summary - 3
15
Bipolar Nanoflake
6
Polymerized Gel
6

Talent(s)

Ambush
Elite 1 After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies
Elite 2 After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Elite 2 Enemies in range take +18% Physical damage when Stunned
Elite 2Potential 5 Enemies in range take +21% (+3%) Physical damage when Stunned

Base skills

Skill-TR19 Sniper Expert α Base Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-TR6 Patience Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased to +65%
Replaces Sniper Expert α
Skill-TR1 Insipid Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3

Modules

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Original module Original
Module Badge
Artilleryman Sniper
W's Badge
Operator W has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
ART-X module ART-X
Mercenary's Bag
Mercenary's Bag
Stage 1
New trait: Increases ATK to 110% when attacking blocked enemies
Attributes increased:
Max. HP +130
ATK +54
Stage 2
Insult to Injury improved: Enemies in range take +21% Physical Damage when Stunned. Recover 1 SP when defeating an enemy
Attributes increased:
Max. HP +180
ATK +68
Stage 3
Insult to Injury improved: Enemies in range take +24% Physical Damage when Stunned. Recover 1 SP when defeating an enemy
Attributes increased:
Max. HP +210
ATK +78
Description

The mercenary's bag has an interlayer, and within it go things she doesn't normally bring out.
Young, wandering children are all too common a sight across these lands, most clinging onto their bitter lives. A little girl pleads with a group of monsters, hoping to be spared some food.
"Please, please, help me!" says the little girl, "I can do a lot of things, I can help you too."
The monsters take pity on this wasteland vagabond, and they accept her, allowing her into a small den she can call home.
"You're so nice!" she says, with her tiny cloth bundle. "I can hunt–I'll bring back even more food for you."
The skies grow dark, and dark means unsafe. She shrinks into her hiding spot, looking out at the dim sky.
"We don't have enough food. You said you would hunt. Now's the time." The leader of the squad of monsters brushes its hair out of its eyes, and says to the girl, "Bring back more food."
The girl journeys out alone into the dark, and all the creatures under the night sky tuck themselves away, leaving her with nothing. But, far in the distance, she catches sight of a small campfire, a bag of food full enough for several days, and a seemingly very listless mercenary.
"Take it." The thought pops into her head. Finally, she reaches out and manages to grasp the bag. Inside is something she hasn't eaten in a long time–real food.
Snatch it, steal it, whatever it takes. Getting it is the only way the monsters will recognize her; taking it is the only way they will let her stay. She clutches it tight and starts to run.
With the mercenary giving chase, the girl runs all the way back to the squad of monsters, and they rush at the mercenary, claws out.
But the wails she imagines never come. The mercenary seems to be saying something in a loud voice. The girl peeks out from behind the bonfire. The mercenary takes the monsters once more into the black night, and after a brief departure, they come back.
The monsters are delighted, crying out in celebration, as they haul a modest convoy of supplies out from the night. Time passes, growing darker still, and it comes time to rest.
The girl lies down in relief, the mercenary takes watch duty, and after they are done celebrating, the monsters too sleep beside the bonfire.
She takes stock of this newcomer, and the newcomer returns her gaze. After a brief moment of eye contact, she turns away and shuts her eyes.
The monsters murmur as they dream, and the mercenary adds some wood to the fire. Only one pair of eyes is open, glinting in the flames, and they size up the camp.
When the only sound to be heard by the bonfire is steady breathing, the girl opens her eyes.
Once all the other sounds completely disappear, she emerges from her hiding spot.
"We make a good team." In the mercenary's hand is a blade, slicked with a liquid, thick and red. The girl looks around, taking in the state of the camp.
She finds a patch of ground to sit down on, still more or less clean. The mercenary starts moving the things back to their camp, and, left alone, she looks up at the moons.
"...Traitor!" The sole remaining monster charges out from some corner, breath ragged and letting out an incomprehensible voice. It grapples the girl.
"I'm going to die like this," thinks the girl as she struggles desperately. "I can't die."
A hole is made in her little bundle; a shard of a blade cuts through the cloth in her grip and slices her hand. She grips this shard tight, and thrusts it into the night over and over, until the monster can no longer hold of its weapon. Thick, sticky, red liquid trickles to the floor.
Survive.
Inside the interlayer of the mercenary's bag is the shard of a blade, something she placed in there even before she was a mercenary.

Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with W (excluding Support Units)
  2. Clear Intermezzi DM-3 with a 3-star rating; You must deploy your own W and have W defeat at least 2 Sarkaz Lancers
  • Complete both of W's ART-X Module Missions.
  • Raise W to Elite 2 Level 60.
  • Have at least 100% Trust with W.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
ART-Y module ART-Y
Blunt Blade
Blunt Blade
Stage 1
New trait: Attacks ignore 100 DEF
Attributes increased:
Max. HP +160
ATK +45
Stage 2
Ambush improved: After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When not taking damage, ATK gradually increases up to +10% after 20 seconds; The ATK increase is reset when taking damage
Attributes increased:
Max. HP +180
ATK +65
Stage 3
Ambush improved: After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When not taking damage, ATK gradually increases up to +20% after 16 seconds; The ATK increase is reset when taking damage
Attributes increased:
Max. HP +200
ATK +85
Description

饥饿的奴隶蹒跚行走在星空下的荒野中,远远望见了篝火旁沉默的佣兵。
“我在寻找荒野上一艘不会停止的巨船,听说巨船的主人会庇护我们。”
奴隶紧张地匍匐在地,双手献上了自己唯一的武器。
“你是谁?”佣兵没有看向奴隶。
“我是从疤痕商场逃出来的奴隶,我意外打伤了守卫,不敢再回去,但我想活下去。”
佣兵盯着篝火沉默片刻,“我知道巨船明天会经过哪里,天亮后我会带你去。”
奴隶感激地向佣兵致以谢意,放下武器,想要熟睡在原地。
独臂的守卫蹒跚缓行在星空下的荒野中,远远望见了篝火旁沉默的佣兵。
“我在寻找荒野上一艘不会停止的巨船,听说巨船的主人会庇护我们。”
守卫紧张地矗立不动,手中却没有任何保护自己的武器。
“你是谁?”佣兵没有看向守卫。
“我是从疤痕商场逃出来的守卫,我心软放走了奴隶,不敢再回去,但我愿意为新的主人效力。”
佣兵盯着篝火沉默片刻,“我知道巨船明天会经过哪里,天亮后我会带你去。”
守卫感激地向佣兵致以谢意,遮掩着自己的断臂,想要熟睡在原地。
“但是,你们只有一个人能去。”佣兵站了起来,篝火照亮了她厌恶的表情。
火光中,奴隶和守卫都看到了对方的眼睛。
“天亮后我会回来。”佣兵离开了篝火,消失在星空下的荒野中。
荒野中落下第一束光时,佣兵回到了熄灭的篝火旁。
守卫和奴隶都消失了踪迹,现场只留下了唯一的一柄武器。
佣兵带着武器回到了巨船,守门的巨人却好奇他们的结局。
“我不在乎,因为他们本就没有资格为殿下效力。”
“那你是按照什么标准而如此确定呢?”巨人打趣着佣兵。
“虽然她总是因此惩罚我,但从未考虑将我赶出去。”佣兵笑着说,“标准当然就是我自己。”

Module MissionsUnlock conditions
  1. During battles, have W use Jack in the Box a total of 10 times (excluding Support Units)
  2. Clear Intermezzi DM-7 with a 3-star rating; You must deploy your own W, and cannot include Specialist Operators as members
  • Complete both of W's ART-Y Module Missions.
  • Raise W to Elite 2 Level 60.
  • Have at least 100% Trust with W.
Materials
Stage 1
Module Data Block
4
D32 Steel
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K

Changelog

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