“ | Spawns {amount} [{true form}] when defeated. | ” |
—Descriptions of Waregeists |
“ | Cannot be blocked; Must be damaged {amount} times (by Arts or True damage) to defeat. | ” |
—Descriptions of Waregeists' true forms |
Waregeist (a portmanteau of ware as in "housewares" and geist, German for "spirit" as in poltergeist; Chinese: 器怅, lit. "vessel spirit") is a unique enemy mechanic in Arknights.
Overview[]
Waregeists are Apparitions that materialize themselves from various objects, ranging from housewares to weapons, through the power of the black goblet created by the Second Brother of Sui. Their sudden appearance throughout Shangshu amidst the conflict over the goblet resulted in chaos across the Yanese nomadic city.
Waregeists behave like regular enemies, but the difference is that all of them will revert into their true forms when defeated. Unlike the Waregeists themselves, their true forms neither does attack nor takes damage normally, but rather require a certain amount of hits to be defeated with some also can only be harmed by Arts or True attacks, in addition to being unblockable. This makes Waregeists one of the most annoying enemies in the game, since unless through damage-over-time effects (e.g. Ethan's Fancy Maneuvers and Ifrit's Pyroclasm), Operators with low attack interval, and especially distance-based damage debuffs, most Waregeists' true forms cannot be taken out fast enough before they slip past friendly units and potentially reaching Protection Objectives. Stalling the true forms with crowd-control effects will help in buying friendly units time to take them out.
Waregeist | True form | Attacks req. | Note |
---|---|---|---|
![]() Wooden Seal ×2 |
2 each | – | |
3 each | – | ||
![]() Novel Scroll ×3 |
– | ||
4 each | – | ||
30 | – | ||
![]() Brass Mirror ×1 |
35 | – | |
3 each | – | ||
4 each | – | ||
Only hits from Arts and True attacks that count to destroy Teawares/Vases. | |||
6 each | |||
![]() Celadon Vase ×1 |
12 | ||
15 | |||
![]() Bronze Spearhead ×4 ~ 1 |
25 each | The amount of Spearheads that the Sinkingsand/Sharpedge reverts into depends on how much Broken Blades it has when defeated, at most 4 and at least 1. | |
![]() Iron Spearhead ×4 ~ 1 |
30 each | ||
35 | – | ||
45 | – |