★★★★★
Warfarin |
Of course, medical research is a tiny little bit more important. | |
Position | Ranged | |
Tags | Healing, Support | |
Trait | Restores the HP of allies | |
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
Range | ||
Base □□□
■□□□
□□□ |
Elite 1 □□□□
■□□□
□□□□ |
Elite 2 □□□□
■□□□
□□□□ |
Attributes | ↑ | ↑ | ↑ | ||
---|---|---|---|---|---|
HP | 805 | 1135 | 1368 | 1520 | |
ATK | 172 | 282 | 404 | 505 | +75 |
DEF | 55 | 80 | 100 | 125 | |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 70s | 70s | 70s | 70s | |
DP cost | 17 | 17 | 19 | 19 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 2.85s | 2.85s | 2.85s | 2.85s |
Potential | ||||
---|---|---|---|---|
DP cost -1 | ||||
Redeployment time -4 seconds | ||||
ATK +27 | ||||
Redeployment time -6 seconds | ||||
DP cost -1 | ||||
Total Cost
|
Promotion |
---|
Elite 2
|
Skills[]
Emergency Triage Offensive Recovery Auto Trigger |
Level | Effect | |||
---|---|---|---|---|
The next heal restores an additional 11% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 12% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 13% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 15% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 16% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 17% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 19% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 21% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 23% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 25% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 4 charge(s). |
0 | 4 | – |
Unstable Plasma Auto Recovery Manual Trigger |
Level | Effect | |||
---|---|---|---|---|
Warfarin and a random ally within range obtain the following status: ATK +30%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +35%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +40%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +45%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +50%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +55%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +60%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +70%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +80%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +90%; Loses 3% of Max HP per second, lasting for 15 seconds |
50 | 60 | – |
Skill upgrades
Talent(s)[]
Blood Sample Recycle |
---|
Restores 1 Skill Point to this Operator and a random ally within range when an enemy within range is killed | |
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed |
Base skills[]
Medic Expert α |
---|
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% |
Medic Expert β |
---|
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50% |
Modules[]
Original |
---|
Warfarin's Badge
|
Operator Warfarin has demonstrated a remarkable aptitude for healing teammates in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
---|
PHY-X |
---|
Emergency Reserves
|
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% Attributes increased: Max. HP +40ATK +30 | |
---|---|---|
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 1 more SP if the enemy was an elite or boss Attributes increased: Max. HP +65ATK +40 | ||
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss Attributes increased: Max. HP +80ATK +47 |
Description |
---|
[An Accountable Answering of Assorted Queries from Rhodes Island Operators on the Harvesting of Blood Bank Samples] |
Module Missions | Unlock conditions |
---|---|
|
|
Materials | |||||
---|---|---|---|---|---|
Changelog[]
|