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MedicMedicRhodes Island
Warfarin, Medic Operator of Rhodes Island, sees the safety of her fellow Operators as her duty.
Of course, medical research is a tiny little bit more important.
Position Ranged
Tags Healing, Support
Trait Restores the HP of allies
Availability Headhunting; Recruitment

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 805 1135 1368 1520
ATK ATK 172 282 404 505 +75
DEF DEF 55 80 100 125
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 17 17 19 19
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +27
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
Warfarin's Token
5
OR
Epic Medic Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Unstable Plasma.
  • New talent: Blood Sample Recycle.
  • Range extended.
Level 50
LMD
20K
Medic Chip
4
Polyketon
4
Sugar
2
Elite 2 Elite 2
  • Maximum attributes increased.
  • Blood Sample Recycle improved.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Medic Dualchip
3
Optimized Device
5
Sugar Pack
17

Skills[]

Skill-Warfarin1 Emergency Triage
Offensive Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next heal restores an additional 11% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 2
The next heal restores an additional 12% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 3
The next heal restores an additional 13% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 4
The next heal restores an additional 15% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 5
The next heal restores an additional 16% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 6
The next heal restores an additional 17% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
0 4
Rank 7
The next heal restores an additional 19% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s).
0 4
Rank 8
The next heal restores an additional 21% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s).
0 4
Rank 9
The next heal restores an additional 23% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s).
0 4
Rank 10
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s).
0 4
Skill-Warfarin2 Unstable Plasma
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Warfarin and a random ally within range obtain the following status:
ATK +30%; Loses 3% of Max HP per second, lasting for 15 seconds
35 60
Rank 2
Warfarin and a random ally within range obtain the following status:
ATK +35%; Loses 3% of Max HP per second, lasting for 15 seconds
35 60
Rank 3
Warfarin and a random ally within range obtain the following status:
ATK +40%; Loses 3% of Max HP per second, lasting for 15 seconds
35 60
Rank 4
Warfarin and a random ally within range obtain the following status:
ATK +45%; Loses 3% of Max HP per second, lasting for 15 seconds
40 60
Rank 5
Warfarin and a random ally within range obtain the following status:
ATK +50%; Loses 3% of Max HP per second, lasting for 15 seconds
40 60
Rank 6
Warfarin and a random ally within range obtain the following status:
ATK +55%; Loses 3% of Max HP per second, lasting for 15 seconds
40 60
Rank 7
Warfarin and a random ally within range obtain the following status:
ATK +60%; Loses 3% of Max HP per second, lasting for 15 seconds
45 60
Rank 8
Warfarin and a random ally within range obtain the following status:
ATK +70%; Loses 3% of Max HP per second, lasting for 15 seconds
45 60
Rank 9
Warfarin and a random ally within range obtain the following status:
ATK +80%; Loses 3% of Max HP per second, lasting for 15 seconds
45 60
Rank 10
Warfarin and a random ally within range obtain the following status:
ATK +90%; Loses 3% of Max HP per second, lasting for 15 seconds
50 60

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Diketon
5
Rank 4
Skill Summary - 2
6
Device
2
Rank 5
Skill Summary - 2
6
Orirock Cube
8
Rank 6
Skill Summary - 2
6
RMA70-12
3
Rank 7
Skill Summary - 3
6
Orirock Cluster
4
Integrated Device
2
Rank 8
Emergency Triage
Skill Summary - 3
5
Sugar Lump
3
RMA70-12
3
Unstable Plasma
Skill Summary - 3
5
Polyester Lump
3
Orirock Cluster
4
Rank 9
Emergency Triage
Skill Summary - 3
6
Oriron Block
3
Sugar Lump
5
Unstable Plasma
Skill Summary - 3
6
Keton Colloid
3
Polyester Lump
5
Rank 10
Emergency Triage
Skill Summary - 3
10
Bipolar Nanoflake
4
Grindstone Pentahydrate
4
Unstable Plasma
Skill Summary - 3
10
D32 Steel
4
Optimized Device
3

Talent(s)[]

Blood Sample Recycle
Elite 1 Restores 1 Skill Point to this Operator and a random ally within range when an enemy within range is killed
Elite 2 Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed

Base skills[]

Skill-TR16 Medic Expert α Base Training Room
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%
Skill-TR17 Medic Expert β Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50%
Replaces Medic Expert α

Modules[]

Original module Original
Module Badge
Medic Medic
Warfarin's Badge
Operator Warfarin has demonstrated a remarkable aptitude for healing teammates in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PHY-X module PHY-X
Emergency Reserves
Emergency Reserves
Stage 1
New trait: When healing allied units with less than 50% HP, increases heal amount by 15%
Attributes increased:
Max. HP +40
ATK +30
Stage 2
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 1 more SP if the enemy was an elite or boss
Attributes increased:
Max. HP +65
ATK +40
Stage 3
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss
Attributes increased:
Max. HP +80
ATK +47
Description

[An Accountable Answering of Assorted Queries from Rhodes Island Operators on the Harvesting of Blood Bank Samples]
The elements of Rhodes Island's physical examinations are made available to all examinees, and are added or removed as per the examinee's wishes. All procedures and processes are completely transparent, and no part of them is in any way deceptive.
We keep strict confidentiality on patient information, and our independently founded blood bank has not, to this day, lost a single blood sample. Yes, not once.
Rhodes Island has confidence that we keep these samples safe under comprehensive surveillance, and it is only during treatment of disease that... what? Who's the supervisor of the bank?
Ahem. That would be Dr. Warfarin, one of Rhodes Island's most longstanding members.
No one could ever steal blood samples from under a Vampire's nose. I believe that it is precisely because Dr. Warfarin serves as its supervisor that we can confidently conclude that Rhodes Island's blood bank is not under any external threat.
[Extract from Warfarin's diary]
Blood tests on the new operators finished today. Haven't we had a few too many new ops lately? Feline, Perro, Liberi, Sarkaz... one lone doctor drawing all these vials from all these people... At first I was stirring a little at the scent, but by the end I was almost sick of the sight of it.
Kal'tsit really needs to laud me for my paranormal self-control. Forget all the young breeds running amok out there these days... Not even the old guard of our race could match my endurance.
...Forget that, actually. Comparing yourself to them at anything is stupid.
Back to the topic at hand. Collecting a few extra samples while I'm off the clock should be fine, right? That Skadi op, not to mention Specter and Gladiia... it's not every day we have so many gathered aboard. It's too good a chance to pass up!
Also, the Doctor.
Oh, the Doctor. Just a glance makes my researcher's heart tickle. It's so strange... where does that scent come from? Why am I so strongly drawn to it? Do other Vampires have the same reaction? Does Closure... Actually, never mind Closure. She's an exception.
If my judgment is correct, the Doctor's body should be hiding some kind of secret. I bet Kal'tsit knows it, but she keeps tight lips, and she wouldn't want anyone else to go digging.
Oh, that Kal'tsit! Kal'tsit! How can you dangle a chance to bare the truth in front of me like this, then forbid me from looking into it?
Come to think of it, she seems less uptight lately. What if I just... found a chance and gave it a shot?
Hmm... I'll need to plan this one out...

Module MissionsUnlock conditions
  1. During battle, have Warfarin use Unstable Plasma a total of 12 times (excluding Support Units)
  2. Clear Main Theme 2-10 with a 3-star rating using a squad of at most 7 units (including Support Units); A non-Support Warfarin must be in the squad and deployed, and only Guard Operators are allowed for the remaining units
  • Complete both of Warfarin's PHY-X Module Missions.
  • Raise Warfarin to Elite 2 Level 50.
  • Have at least 100% Trust with Warfarin.
Materials
Stage 1
Module Data Block
2
Manganese Trihydrate
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
White Horse Kohl
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Crystalline Circuit
5
LMD
60K

Changelog[]

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