Arknights Wiki
Advertisement
This article pertains to a subject that is not yet released in the Global server of Arknights.
This device's skill name/description are tentative translations which may not represent the official localization and will be updated when Come Catastrophes or Wakes of Vultures is announced or released in the Global server of Arknights.

Deals Arts damage that ignores allied units and slows enemies, but increases the Energy of enemies.
—Description of operations featuring the Waste Heat Spout (unofficial translation)

The Waste Heat Spout is a static device in Arknights.

At first Waste Heat Spouts do nothing but generates SP for its skill which can be accelerated by having friendly units attack it; the Spout has Negative Taunt, thus they will attack enemies over it. Once the Spout's skill is fully charged, it releases hot wind in a straight line 5 tiles ahead that continously deals Arts damage to all units in its path with enemies also having their speed reduced, but certain enemies will also gain Energy to boost their stats and charge up their Overload.

Appearances[]

Waste Heat Spouts appear on all CV operations except CV-1, CV-6, and CV-EX-6.

Stats[]

HP 4000
ATK 200
DEF 3000
RES 0
Aggression level -1
DP cost
Redeployment time
Block count
Attack interval

Skill[]

Jet Cooling
Auto Recovery
Auto Trigger
10 sec.
Effect Initial SP SP cost Duration
Passive Effect: Restores 2 SP when attacked
For 10 seconds after being activated, deals 200 Arts damage every second to ground enemies and our units within range. Additionally, enemies have -70% Movement Speed and obtain 1 Energy per second when being hit.
0 50 10s

Interactions[]

Enemy Interaction
  • Cliff's ATK and DEF will be reduced by 70% for 1 second whenever he takes damage from a Waste Heat Spout.
  • When Cliff enters his second phase, all Waste Heat Spouts will have their SP depleted if their skill is not active.
Advertisement