Arknights Wiki
Advertisement
SpecialistPush StrokerRhodes Island
Weedy, a researcher in Rhodes Island's Bioengineering Department, has set foot on the battlefield after completing her studies.
Be mindful of your appearance when you're in front of her!
Position Melee
Tags Shift, DPS, Crowd-Control
Trait Can attack all blocked enemies[note 1]
Can be deployed on Ranged Tiles
Availability Headhunting; Recruitment

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 984 1313 1663 2133
ATK ATK 295 411 548 677 +45
DEF DEF 163 248 327 394 +45
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 19 19 21 21
BLOCK Blk. cnt. 2 2 2 2
ASPD Atk. itvl. 1.2s 1.2s 1.2s 1.2s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ASPD +8
Potential 5 Max HP +140
Potential 6 DP cost -1
Total Cost
Weedy's Token
5
OR
Royal Specialist Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Hydraulics Mode.
  • New talent: Industrial Water Cannon.
Level 50
LMD
30K
Specialist Chip
5
Device
6
Sugar
3
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Liquid Nitrogen Cannon.
  • New talent: Upgraded Water Cannon.
  • Industrial Water Cannon improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Specialist Dualchip
4
D32 Steel
4
Manganese Trihydrate
6

Skills[]

Skill-Weedy1 Barrel Burst
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next attack pushes the targets towards attack direction slightly, dealing 105% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 2
The next attack pushes the targets towards attack direction slightly, dealing 110% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 3
The next attack pushes the targets towards attack direction slightly, dealing 115% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 4
The next attack pushes the targets towards attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 5
The next attack pushes the targets towards attack direction moderately, dealing 125% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 6
The next attack pushes the targets towards attack direction moderately, dealing 130% ATK as Physical damage and Stunning them for 0.8 second(s) 0 6
Rank 7
The next attack pushes the targets towards attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s) 0 6
Rank 8
The next attack pushes the targets towards attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s) 0 5
Rank 9
The next attack pushes the targets towards attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s) 0 5
Rank 10
The next attack pushes the targets towards attack direction significantly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s) 0 5
Skill-Weedy2 Hydraulics Mode
Auto Recovery
Auto Trigger
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1
Attack Interval increases, ATK +110%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
0 90
Rank 2
Attack Interval increases, ATK +120%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
0 88
Rank 3
Attack Interval increases, ATK +130%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
0 86
Rank 4
Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 84
Rank 5
Attack Interval increases, ATK +150%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 82
Rank 6
Attack Interval increases, ATK +160%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 80
Rank 7
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 78
Rank 8
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 76
Rank 9
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
0 74
Rank 10
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration
0 70
Additional information
Hydraulics Mode gives Weedy's attack an area-of-effect of 0.9 tiles.
Skill-Weedy3 Liquid Nitrogen Cannon
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 10 43
Rank 2
Immediately fires a compressed liquid nitrogen cannon, dealing 270% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 11 42
Rank 3
Immediately fires a compressed liquid nitrogen cannon, dealing 280% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 12 41
Rank 4
Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 13 40
Rank 5
Immediately fires a compressed liquid nitrogen cannon, dealing 300% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 14 39
Rank 6
Immediately fires a compressed liquid nitrogen cannon, dealing 310% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 15 38
Rank 7
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away significantly; For 6 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 16 37
Rank 8
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away significantly; For 6 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 17 36
Rank 9
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away significantly; For 7 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 18 35
Rank 10
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability 20 33
Additional information
  • Liquid Nitrogen Cannon cannot be activated if there are no enemies within range.
  • The Liquid Nitrogen Cannon projectile has an area-of-effect of 1.2 tiles and can hit flying targets.
  • The Liquid Nitrogen Cannon debuff checks the distance the enemy moved every 0.066 seconds and deals Pure damage based on the distance at a rate of 1200 per 1 tile.
    • If the enemy does not move or moved at least 4 tiles between a check, no damage will be dealt.

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Damaged Device
4
Ester
4
Rank 4
Skill Summary - 2
8
Orirock Cube
7
Rank 5
Skill Summary - 2
8
Sugar
4
Polyketon
4
Rank 6
Skill Summary - 2
8
Loxic Kohl
7
Rank 7
Skill Summary - 3
8
Orirock Cluster
5
Integrated Device
4
Rank 8
Barrel Burst
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Hydraulics Mode
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Liquid Nitrogen Cannon
Skill Summary - 3
8
RMA70-24
4
Manganese Ore
5
Rank 9
Barrel Burst
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Hydraulics Mode
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Liquid Nitrogen Cannon
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Rank 10
Barrel Burst
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5
Hydraulics Mode
Skill Summary - 3
15
Bipolar Nanoflake
6
Polymerized Gel
6
Liquid Nitrogen Cannon
Skill Summary - 3
15
Polymerization Preparation
6
Polymerized Gel
7

Talent(s)[]

Industrial Water Cannon
Elite 1 Can deploy a Reserve Water Cannon that lasts for 15s; the Water Cannon can attack 1 target and push it away slightly
Elite 2 Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Elite 2 Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles of her

Base skills[]

Skill-Factory18 Automation β Base Factory
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10%
Skill-Factory31 Bionic Seadragon Elite 2 Factory
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15%
Replaces Automation β

Modules[]

Original module Original
Module Badge
Push Stroker Specialist
Weedy's Badge
Operator Weedy has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PUS-X module PUS-X
Custom Bionic Seadragon
Custom Bionic Seadragon
Stage 1
Trait improved: Simultaneously attacks all blocked enemies[note 1]
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Attributes increased:
Max. HP +140
ATK +50
Stage 2
Upgraded Water Cannon improved: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles of her
Attributes increased:
Max. HP +180
ATK +64
Stage 3
Upgraded Water Cannon improved: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles of her
Attributes increased:
Max. HP +210
ATK +72
Description

Bionic Seadragon Development Log 02
Research lab is carrying out reaction tests on new biomaterial. Data collection is still ETA five hours. In the meantime, I'm attempting to remodel the Bionic Seadragon–strengthen connectivity between the internal conductor unit and water cannon lock-on system. In future battles, with support from Leaf and her friends, the water cannon's going to be much more accurate.

Bionic Seadragon Development Log 04
Been asked by an operator about the names again. It really is just for differentiating. Fundamentally, using "-1" or "-X" or "-β" on their serials would be fine, but using names like Leaf makes things a little more convenient... I don't really get what everyone's so curious about.

Bionic Seadragon Development Log 06
Two Bionic Seadragon core components damaged, can't be reused. Seems I'll have to iterate on their entirety. Closure wants to take the opportunity to customize them, and I refused. Lancet-2 and Castle-3 are very cute, and Operator Mayer's Meeboos have very fun interaction patterns, but I can't picture Leaf and her friends fitted with voice modules. They're doing fine as is.

Bionic Seadragon Development Log 09
I've had contact with new onboards Operator Irene and Operator Lumen, so roughly got the picture of what's happened and what's happening in Iberia. The locked drawers are opened wide. As the forbidden zones start to expand, any "secrets" will automatically reveal themselves to the people, and cause either a crisis that'll take everyone's collective effort to deal with, or a nightmare no one could escape... Sealing it away is meaningless now. No one can stand forever on the shore.
Operator Irene took note of Leaf–not for her functionality, obviously. She's sharp for a young Inquisitor. The Bionic Seadragon was indeed created referencing designs handed down within my family. I've conjectured how those designs were formed, what they represent, what special meaning they hold, what information they hide. Perhaps I should say, what they were modeling... Of course, since leaving Iberia, they haven't been very meaningful conjectures, or very concrete. What if they do have something to do with my family, and Iberia, and the ocean's past? More importantly, with the tide surging onto the land, is there any possibility it could concern the future?
......
Maybe I should go have another talk with Irene. Maybe I should add a few new items to the Bionic Seadragon research project.

Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Weedy[note 2] (excluding Support Units)
  2. Clear Side Story BI-5 with a 3-star rating; You must deploy your own Weedy, and cannot include any other Specialist Operators as members
  • Complete both of Weedy's PUS-X Module Missions.
  • Raise Weedy to Elite 2 Level 60.
  • Have at least 100% Trust with Weedy.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
40K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
15
D32 Steel
4
LMD
120K

Notes[]

  1. 1.0 1.1 Contrary to the wording, Weedy does not actually need to block the enemies for her attacks to hit them. Rather, Weedy's attacks hit multiple targets within range equal to her block count.
  2. The damage dealt by Weedy's Industrial Water Cannon are counted as well.

Changelog[]

Advertisement