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Vanguard.pngChargerPinus Sylvestris.png
Wild Mane icon.png
"Wild Mane" Knight Iwona, embodiment of impetus and ready to fight.
Mad speed, mad strength, and mad self-confidence.
Position
Melee
Tags
DP-Recovery
 
DPS
Trait Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Availability Near Light (Your Desk – Long-Term Goals)
The names of Wild Mane's Operator Modules are community-provided translations which may not represent the official localization, to be updated when the Modules are released in the Global server of Arknights.

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 874 1214 1557 2225
ATK.png ATK 238 351 468 558 +70
DEF.png DEF 168 234 305 372
RES.png RES 0 0 0 0
RDP.png Redeploy 80s 80s 80s 80s
COST.png DP cost 12 12 14 14
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1s 1s 1s 1s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -10 seconds
Potential 4.png DP cost -1
Potential 5.png Redeployment time -10 seconds
Potential 6.png DP cost -1
Total Cost
Wild Mane's Token.png
5
OR
Epic Vanguard Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Lance Charge.
  • New talent: Forward March.
Level 50
LMD.png
20K
 
Vanguard Chip
4
 
Sugar.png
5
 
Orirock Cube.png
3
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Forward March improved.
  • Spear Replacement Suit available.
Elite 1 Level 70
LMD.png
120K
 
Vanguard Chip Pack
3
 
Cutting Fluid Solution.png
8
 
Aketon.png
11

Modules

This section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module.png Original
Module Badge.png
Wild Mane's Badge
干员野鬃擅长抢先切入战局争取部署空间
根据外勤部门决议
在外勤任务中划分为先锋干员,行使冲锋手职责
特别颁发此证章
以兹证明
CHG-X module.png CHG-X
Spear Replacement Suit.png
Spear Replacement Suit
Stage 1
Trait improved:
Obtains 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Attributes increased:
ATK +40
ASPD +3
Stage 2
Forward March improved:
Self Redeployment Time is reduced by 10 seconds; After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)
Attributes increased:
ATK +50
ASPD +4
Stage 3
Forward March improved:
Self Redeployment Time is reduced by 15 seconds; After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)
Attributes increased:
ATK +60
ASPD +5
Description
艾沃娜·克鲁科夫斯卡最遗憾的事情之一,便是在离开卡西米尔前未能带走放在她房间中的酒杯。
那由金子打造而成的酒杯,是她的成年纪念礼物。在那时候,克鲁科夫斯卡家族中没有哪个孩子同她这般英勇,她成了家中最受期待的骑士。
艾沃娜习惯了长期在营地中的生活。没有太多现代的娱乐手段,保持着最严格的生活作息和体能训练,一切都是为了一个目标,成为征战骑士——最勇敢的征战骑士。
对克鲁科夫斯卡家族来说,作为征战骑士建功立业,这是一种至高无上的荣耀。古老的家族驻守边疆,他们背朝繁荣喧嚣的卡西米尔城市,面对的是乌萨斯凛冽的寒冬。艾沃娜听着英雄故事长大,无比单纯地对那片危险、混沌的战场产生恐惧与向往。
从家族长骑将这只酒杯赠予艾沃娜的那一天起,艾沃娜便更没有第二种念想。她纯粹、满腔热血。她不顾危险地报名参加每一种艰难训练,并从中提升自己。她从不理会那些崇高理想背后有什么污秽的交易和闲言碎语。她......
她跑得太快,忘记了在危机四伏的境地,无论何时都要保持戒备,只要哪怕一秒疏忽,都会酿成巨大的悲剧。
艾沃娜只是忘记了这一件事。就这一次。
她被狠狠甩落在原野上。一个人的奔行,一个人的受创,一个人的无助。那些长着源石结晶的野生猛兽在她身旁临死前的啼哭穿透她的耳膜。那因为爆炸而四散的锋利的源石结晶,刺入她无法动弹的身躯。
靠意志撑到救援人员赶到,艾沃娜有幸活了下来。但那之后,她与自己过去的生活完完全全隔绝开来。
那只酒杯就放在收藏柜中,被玻璃门隔开,每次艾沃娜回家时都会擦拭一新。
艾沃娜后来尝试过返回家族,至少再见自己父母一面,再回到自己的房间,带走一些属于自己的回忆——
她再没有踏进那扇沉重的木门。
Module Missions Unlock conditions
  • Complete a total of 5 operations; in each operation, a non-Support Wild Mane must be the first deployed unit
  • Clear Side Story MN-2 with a 3-star rating; You must have your own Wild Mane in the squad, and no other Vanguard Operators are allowed in the squad
  • Complete all of Wild Mane's CHG-X Module Missions first.
  • Raise Wild Mane to Elite 2 Level 50.
  • Have at least 100% Trust with Wild Mane.
Materials
Stage 1
Module Data Block.png
2
Orirock Concentration.png
3
LMD.png
40K
Stage 2
Module Data Block.png
2
Data Patching Strip.png
20
Grindstone Pentahydrate.png
4
LMD.png
50K
Stage 3
Module Data Block.png
2
Data Patching Device.png
8
Polymerized Gel.png
5
LMD.png
60K

Skills

Skill-WildMane1.png
Stabbing Lance
Passive
 
15-30 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png After deployment, ASPD +60 15s
Rank 2.png After deployment, ASPD +65 16s
Rank 3.png After deployment, ASPD +70 17s
Rank 4.png After deployment, ASPD +80 20s
Rank 5.png After deployment, ASPD +85 21s
Rank 6.png After deployment, ASPD +90 22s
Rank 7.png After deployment, ASPD +100 25s
Rank 8.png After deployment, ASPD +110 27s
Rank 9.png After deployment, ASPD +120 28s
Rank 10.png After deployment, ASPD +135 30s
Skill-WildMane2.png
Lance Charge
  
Auto Recovery
Manual Trigger
 
20 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Attack Range expands, ATK +30%. Attacks will push the target towards the attack direction moderately 15 40 20s
Rank 2.png Attack Range expands, ATK +35%. Attacks will push the target towards the attack direction moderately 16 40 20s
Rank 3.png Attack Range expands, ATK +40%. Attacks will push the target towards the attack direction moderately 17 40 20s
Rank 4.png Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately 20 40 20s
Rank 5.png Attack Range expands, ATK +50%. Attacks will push the target towards the attack direction moderately 21 40 20s
Rank 6.png Attack Range expands, ATK +55%. Attacks will push the target towards the attack direction moderately 22 40 20s
Rank 7.png Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately 25 40 20s
Rank 8.png Attack Range expands, ATK +65%. Attacks will push the target towards the attack direction moderately 27 40 20s
Rank 9.png Attack Range expands, ATK +70%. Attacks will push the target towards the attack direction moderately 28 40 20s
Rank 10.png Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately 30 40 20s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Ester.png
7
Rank 4.png
Skill Summary - 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary - 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary - 2.png
6
Crystalline Component.png
4
Rank 7.png
Skill Summary - 3.png
6
Semi-Synthetic Solvent.png
3
Coagulating Gel.png
2
Rank 8.png
Stabbing Lance
Skill Summary - 3.png
5
Refined Solvent.png
3
Incandescent Alloy.png
4
Lance Charge
Skill Summary - 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Stabbing Lance
Skill Summary - 3.png
6
Manganese Trihydrate.png
3
Cutting Fluid Solution.png
5
Lance Charge
Skill Summary - 3.png
6
Grindstone Pentahydrate.png
3
White Horse Kohl.png
6
Rank 10.png
Stabbing Lance
Skill Summary - 3.png
10
Polymerization Preparation.png
4
Incandescent Alloy Block.png
4
Lance Charge
Skill Summary - 3.png
10
D32 Steel.png
4
Polymerized Gel.png
4

Talent(s)

Forward March
Elite 1 After the first deployment, all undeployed Guard Operators get DP Cost -1
Elite 2 After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)

Base skills

Skill-Factory21.png Pinus Sylvestris α Base Factory.png
When this Operator is assigned to a Factory, productivity +15%
Skill-Factory22.png Pinus Sylvestris β Elite 2 Factory.png
When this Operator is assigned to a Factory, productivity +25%
Replaces Pinus Sylvestris α

Changelog

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