This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Hortus de Escapismo is announced or released in the Global server of Arknights. |
The Wilderness Lurker is a normal enemy in Arknights. They first appear in Hortus de Escapismo.
Description
- Members of a pack of bandits who operate in the wilderness, often lurking in the shadows. They're used to hiding traces of themselves, and many of them used to be pickpockets before straying into the wilderness.
Overview[]
“ | Invisible; While on the field, natural DP recovery rate -25%. | ” |
—Tooltip (unofficial translation) |
A furtive thief who conceals their presence in dark environment, Wilderness Lurkers spawn by using a zipline in similar fasion to Airborne Soldiers (which is not stated in-game), making them less predictable. To compound this, the Lurkers boast serviceable HP, ATK and DEF, in addition to being invisible and reducing the automatic DP generation rate by 25% while at least one Lurker is present, making it a priority to dispatch the Lurkers as soon as possible.
Appearances[]
Side Stories | HE-2 • HE-3 • HE-6 • HE-7 • HE-8 |
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Stats[]
Attribute | Level 0 |
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HP | 5300 B |
ATK | 500 B |
DEF | 330 C |
RES | 0 E |
Elemental Resistance | 0 E |
Attack interval | 2 sec. B+ |
Movement speed | 0.9 tiles/sec. B+ |
Weight | 2 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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