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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Hortus de Escapismo is announced or released in the Global server of Arknights.

The Wilderness Marauder is a normal enemy in Arknights. They first appear in Hortus de Escapismo.

Description

Bandits operating in the wasteland, with the best equipment any bandits can get their hands on. When their lives became unsustainable, they gave in to their despair and became marauders in the wilderness.

Overview[]

After several attacks, drains 3 DP from allied Operators and restores 5% HP.
—Tooltip (unofficial translation)

A cooperative bandit armed with decent equipment who reluctantly steals supplies in desperation, Wilderness Marauders are similar to Heavy Defenders in which they have significant HP and high DEF, and lacking RES, but have lower ATK in addition to causing the player to lose 3 DP and restoring 5% of the Marauder's HP in every second attacks, which will not take effect if the attack hits a device or summon, or the Marauder is being Silenced.

Appearances[]

Side Stories HE-4HE-6

Stats[]

AttributeLevel 0
HP20000
A
ATK500
B
DEF800
B+
RES0
E
Elemental Resistance0
E
Attack interval4 sec.
C
Movement speed0.6 tiles/sec.
C
Weight6
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate
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