Arknights Wiki
Advertisement
Supporter.pngArtificerColumbia.png
Windflit icon.png
Windflit, a recently graduated Columbian college student, finally found a company that offers him a job.
Don't doubt his ability, as the reason why people repeatedly run into the wall is not as simple as he thinks.
Position
Melee
Tags
DPS
 
Support
Trait Blocks 2 enemies; Can use Support Devices in battles
Availability [CN] Headhunting

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 1182 1620 2080 2600
ATK.png ATK 238 351 468 535 +40
DEF.png DEF 193 277 357 425 +40
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 14 14 16 18
BLOCK.png Block 2 2 2 2
ASPD.png Interval 1.5s 1.5s 1.5s 1.5s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +25
Potential 5.png Improves Hand-in-Hand
Potential 6.png DP cost cost -1
Total Cost
Windflit's Token.png
5
OR
Epic Supporter Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: This Body to Power
  • Hand-in-Hand improved.
Level 50
LMD.png
20K
 
Supporter Chip
4
 
Oriron.png
4
 
Polyketon.png
2
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Hand-in-Hand improved.
Elite 1 Level 70
LMD.png
120K
 
Supporter Dualchip
3
 
Keton Colloid.png
7
 
Grindstone.png
11

Skills

Skill-Windflit1.png
This Body to Build
  
  
  
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png The next attack deals 160% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 2.png The next attack deals 165% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 3.png The next attack deals 170% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 4.png The next attack deals 175% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 5.png The next attack deals 180% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 7.png The next attack deals 185% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 1 charges
0 8
Rank 7.png The next attack deals 190% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 2 charges
0 7
Rank 8.png The next attack deals 210% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 3 charges
0 7
Rank 9.png The next attack deals 230% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 3 charges
0 7
Rank 10.png The next attack deals 250% of ATK as Physical damage to all enemies in the surrounding 8 tiles and restores 1 SP to allies with Batteries
Can store 3 charges
0 6
Skill-Windflit2.png
This Body to Power
Auto Recovery
Manual Trigger
 
15 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Attack Interval increases, ATK +70%, the Talent ATK bonus increased to 1.1×, and obtains 1 Battery when the skill ends 20 50 15s
Rank 2.png Attack Interval increases, ATK +80%, the Talent ATK bonus increased to 1.2×, and obtains 1 Battery when the skill ends 20 50 15s
Rank 3.png Attack Interval increases, ATK +90%, the Talent ATK bonus increased to 1.3×, and obtains 1 Battery when the skill ends 20 50 15s
Rank 4.png Attack Interval increases, ATK +100%, the Talent ATK bonus increased to 1.4×, and obtains 1 Battery when the skill ends 25 50 15s
Rank 5.png Attack Interval increases, ATK +110%, the Talent ATK bonus increased to 1.5×, and obtains 1 Battery when the skill ends 25 50 15s
Rank 6.png Attack Interval increases, ATK +120%, the Talent ATK bonus increased to 1.6×, and obtains 1 Battery when the skill ends 25 50 15s
Rank 7.png Attack Interval increases, ATK +130%, the Talent ATK bonus increased to 1.7×, and obtains 1 Battery when the skill ends 30 50 15s
Rank 8.png Attack Interval increases, ATK +140%, the Talent ATK bonus increased to 1.8×, and obtains 1 Battery when the skill ends 30 50 15s
Rank 9.png Attack Interval increases, ATK +150%, the Talent ATK bonus increased to 1.9×, and obtains 1 Battery when the skill ends 30 50 15s
Rank 10.png Attack Interval increases, ATK +160%, the Talent ATK bonus increased to 2×, and obtains 1 Battery when the skill ends 35 50 15s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary - 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary - 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary - 2.png
6
Compound Cutting Fluid.png
4
Rank 7.png
Skill Summary - 3.png
6
Orirock Cluster.png
4
Integrated Device.png
2
Rank 8.png
This Body to Build
Skill Summary - 3.png
5
Oriron Block.png
3
Semi-Synthetic Solvent.png
1
This Body to Power
Skill Summary - 3.png
5
Keton Colloid.png
3
Coagulating Gel.png
2
Rank 9.png
This Body to Build
Skill Summary - 3.png
6
3
Optimized Device.png
4
This Body to Power
Skill Summary - 3.png
6
Refined Solvent.png
3
Polymerized Gel.png
6
Rank 10.png
This Body to Build
Skill Summary - 3.png
10
D32 Steel.png
4
Keton Colloid.png
4
This Body to Power
Skill Summary - 3.png
10
Crystalline Electronic Unit.png
4
Grindstone Pentahydrate.png
3

Talent(s)

Hand-in-Hand
Base Carries 2 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +5% (lasts for 20 seconds)
BasePotential 5 Carries 2 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +7% (+2%) (lasts for 20 seconds)
Elite 1 Carries 3 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +10% (lasts for 20 seconds)
Elite 1Potential 5 Carries 3 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +12% (+2%) (lasts for 20 seconds)
Elite 2 Carries 3 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +15% (lasts for 20 seconds)
Elite 2Potential 5 Carries 3 Batteries that can only be used on Casters and Supporters (max 2 deployed at once), granting them ATK +17% (+2%) (lasts for 20 seconds)

Base skills

Skill-Workshop13.png Mandatory Courses Base Workshop.png
When this Operator is assigned to the Workshop to process Elite material, the production rate of byproduct increases by 75%
Skill-Factory17.png Automation α Elite 2 Workshop.png
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%

Changelog

Advertisement