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★★★★★
Zima (Зима)
VanguardPioneerUrsus Student Self-Governing Group
Zima, Vanguard Operator of Rhodes Island, will give the squad a tactical advantage with her physical strength at the start of every battle.
She always stands up for her friends, no matter what happens.
Position Melee
Tags DP-Recovery, Support
Trait Blocks 2 enemies
Availability Headhunting; Recruitment

Stats

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 812 1128 1505 2150
ATK ATK 183 274 376 470
DEF DEF 147 211 290 350 +70
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 11 11 13 13
BLOCK Blk. cnt. 2 2 2 2
ASPD Atk. itvl. 1.05s 1.05s 1.05s 1.05s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 DEF +24
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
Zima's Token
5
OR
Epic Vanguard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Ursus's Roar.
  • New talent: Spearheader.
Level 50
LMD
20K
Vanguard Chip
4
Sugar
4
Polyester
3
Elite 2 Elite 2
Elite 1 Level 70
LMD
120K
Vanguard Dualchip
3
Sugar Lump
7
RMA70-12
11

Skills

Skill-C3 Charge γ
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Instantly gains 12 Deployment Points. 10 44
Rank 2
Instantly gains 12 Deployment Points. 10 43
Rank 3
Instantly gains 12 Deployment Points. 12 42
Rank 4
Instantly gains 12 Deployment Points. 12 41
Rank 5
Instantly gains 12 Deployment Points. 12 40
Rank 6
Instantly gains 12 Deployment Points. 12 39
Rank 7
Instantly gains 12 Deployment Points. 14 38
Rank 8
Instantly gains 12 Deployment Points. 16 37
Rank 9
Instantly gains 12 Deployment Points. 18 36
Rank 10
Instantly gains 12 Deployment Points. 20 35
Skill-Zima1 Ursus's Roar
Auto Recovery
Manual Trigger
10 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Gradually gains 9 DP over the skill duration
All Vanguard Operators' ATK and DEF +25%; Gains 1 extra DP when killing an enemy
10 45 10s
Rank 2
Gradually gains 9 DP over the skill duration
All Vanguard Operators' ATK and DEF +30%; Gains 1 extra DP when killing an enemy
10 44 10s
Rank 3
Gradually gains 9 DP over the skill duration
All Vanguard Operators' ATK and DEF +35%; Gains 1 extra DP when killing an enemy
10 43 10s
Rank 4
Gradually gains 10 DP over the skill duration
All Vanguard Operators' ATK and DEF +35%; Gains 1 extra DP when killing an enemy
12 42 10s
Rank 5
Gradually gains 10 DP over the skill duration
All Vanguard Operators' ATK and DEF +40%; Gains 1 extra DP when killing an enemy
12 41 10s
Rank 6
Gradually gains 10 DP over the skill duration
All Vanguard Operators' ATK and DEF +45%; Gains 1 extra DP when killing an enemy
12 40 10s
Rank 7
Gradually gains 11 DP over the skill duration
All Vanguard Operators' ATK and DEF +45%; Gains 1 extra DP when killing an enemy
14 39 10s
Rank 8
Gradually gains 11 DP over the skill duration
All Vanguard Operators' ATK and DEF +50%; Gains 1 extra DP when killing an enemy
16 38 10s
Rank 9
Gradually gains 11 DP over the skill duration
All Vanguard Operators' ATK and DEF +55%; Gains 1 extra DP when killing an enemy
18 37 10s
Rank 10
Gradually gains 12 DP over the skill duration
All Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy
20 35 10s

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Sugar Substitute
7
Rank 4
Skill Summary - 2
6
Polyester
3
Rank 5
Skill Summary - 2
6
Oriron
4
Rank 6
Skill Summary - 2
6
Aketon
4
Rank 7
Skill Summary - 3
6
Integrated Device
2
Sugar Pack
3
Rank 8
Charge γ
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Ursus's Roar
Skill Summary - 3
5
Manganese Trihydrate
3
Integrated Device
2
Rank 9
Charge γ
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Ursus's Roar
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Rank 10
Charge γ
Skill Summary - 3
10
Bipolar Nanoflake
4
Orirock Concentration
4
Ursus's Roar
Skill Summary - 3
10
D32 Steel
4
Polyester Lump
4

Talent(s)

Spearheader
Elite 1 DP Cost -1
Elite 2 All [Vanguard] Operators' DP Cost -1 when Zima is in the squad

Base skills

Skill-Dorm19 Leader Base Dormitory
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-Dorm20 General Z Elite 2 Dormitory
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Replaces Leader

Modules

Original module Original
Module Badge
Pioneer Vanguard
Zima's Badge
Operator Zima has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SOL-X module SOL-X
A Graduation Gift for General Moroz
A Graduation Gift for Генерал Мороз
Stage 1
Trait improved: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Attributes increased:
Max. HP +180
DEF +32
Stage 2
Spearheader improved: While this unit is in the squad, reduces the DP Cost of all Vanguard Operators by 1, and further reduces the DP Cost of this unit by 1
Attributes increased:
Max. HP +225
DEF +35
Stage 3
Spearheader improved: While this unit is in the squad, reduces the DP Cost of all Vanguard Operators by 1, and further reduces the DP Cost of Pioneer-branch Operators by 1
Attributes increased:
Max. HP +260
DEF +37
Description

Behind Zima's back, someone gently prods her with a finger.
She doesn't turn to look. She knows, instinctively, that it's Istina reminding her that her earphones are on too loud.
Zima likes to listen to music, and especially cherishes an electronic genre popular among the Ursus youth known as "hardbass," the pumping rhythm and heart-shaking bass of the tracks always fires her up, and her limbs can hardly resist the urge to fill with the beat–a desire to throw hands and feet and bust down the joyless everyday, an eagerness to free her tied-up mind always ready to color her soul.
There was a time where she'd sometimes wear earphones in battle too, grooving to the rhythm and stepping to the beat while cleaning up bandit nobodies.
Following one training session, Dobermann sternly pointed out to her that "as I see it, you're simply venting your violence."
Zima sneered at that, and nothing more. Anyone could tell she wasn't the impulsive girl she seemed, for she could distinguish between people she could openly challenge verbally without fear of blowback–like the Doctor–and people who really cared about the rules, for whom rebellion was best kept internal.
For youth like her, knowing that distinction was one of the principles of survival.
Her other instructor thought differently.
Nearl was by no means strict with Zima's attitude, but the Kazimierz knight's invulnerability and tacit, solid endurance left Zima frustrated and powerless.
Nearl even listened to a few of her favorite tracks and told her "It's fine music. Very full of energy."
Zima eyed her somewhat warily at that. "You gonna lecture me or something?"
The knight of Kazimierz shook her head.
"No. Whatever music you listen to, I have no objections."
That was nice enough, but what came next was less pleasing to hear.
"But you still lack the strength to allow yourself to be distracted in battle. If you wish to earn a passing grade from me, this won't do."
Zima couldn't help but glare at her.
"I will hold on to your player and earphones for now." The knight of Kazimierz paid no mind to General Zima's fury; instead calmly speaking words she had never heard before, now even from her parents. "Come now, no need for that frown. I'll spar with you using one hand; once you can best me like that, and are qualified to lead a team, I'll gift you a new set."
"Kazimierz's latest model. I've no doubt you'll like it."
"......"
General Zima traces her hand over the latest Kazimierzian communicator-slash-player on her wrist, without a word cutting off the music she had playing and switching it over to access her squad's comms channel.
Her teammates chatter away, the mix of voices no less relaxed than the pumping hardbass rhythm.
Zima listens for a while, not realizing she's unconsciously moving her leg, tapping out a rhythm.
In her head now spins a rhythm more passionate, more fervent than her most beloved of tunes.
Alright, Zima has to admit, she does like this new model a lot–
She's all fired up, and doesn't even need any music.

Module MissionsUnlock conditions
  1. During battle, have Zima use Ursus's Roar a total of 5 times (excluding Support Units)
  2. Clear Main Theme 1-5 with a 3-star rating; You must deploy your own Zima, and only Vanguard and Sniper Operators are allowed for the remaining units
  • Complete both of Zima's SOL-X Module Missions.
  • Raise Zima to Elite 2 Level 50.
  • Have at least 100% Trust with Zima.
Materials
Stage 1
Module Data Block
2
Incandescent Alloy Block
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Polymerized Gel
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K

Changelog

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